T.G.Maestro
Member Since 17 Dec 2002Offline Last Active Apr 19 2006 08:18 AM
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- Active Posts 4415
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- Member Title Eclipse
- Age 43 years old
- Birthday April 17, 1981
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In Topic: V3 is unleashed.
02 November 2005 - 09:31 AM
In Topic: Armor Revisions
16 October 2005 - 01:00 PM
The same here - but I fullheartedly hope that once it comes out, you'll enjoy it as much as I will .There is left only some quick fixes and the readme to complete. However, readmes are usually Littiz's doing, and ATM he is saturated with RL work.
In Topic: what you expect to se in the third game?
30 September 2005 - 05:24 AM
In Topic: Armor Revisions
27 September 2005 - 11:18 PM
I can as well make it so that out of combat your movement speed is at least 10 (bg2's standard), if there is enough protest for this
As I said before, I don't support this idea - nostly because it never made the game annoying in my playtests (not when compared to the already present "Boots-of-Speed-problem").Well, I suppose it goes without saying that I'd welcome this. I think it would give the best of both worlds (realism and convenience).
Yet, if there will be a serious need for such a modification to the system, I can live with it.
In Topic: Armor Revisions
25 September 2005 - 11:43 PM
A year ago or so, when I was testing the prototype of this armor system on my computer, the differences in walking speed seemed reasonable, and never annoying. At least not more annoying than the issue with characters at normal and "boots of speed" walking pace, as it was already mentioned above.My point is that right now the only working version of the Movement Modifier is on my computer (TGM and Littiz have a beta build, but that specific part doesn't work correctly), so we're more or less doing theoretical debates on how annoying that part may be, without being able to justify our claims
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