Actually i just looked a bit around in the files of BGII and I think, the mod should be structered like this:
If existing copy the files from override to save
If not read them out of bif-files and copy them to save
Read out all available kit for class 1 of folk 1 and make ability to choose up to 9 I think (there is one file for each, I will upload some this evening)
Make the file new with the new entries, the file looks like this:
index | kit_number
0 | 0
1 | 10
and so on
Do this for all other files, too
I just need some help with the right commands, I'm not able to find out anything in the readme of WeiDU
EDIT: I got some help in the pocketplane Forum and I think, i will be able to release the Mod soon. I hope I got the code I need to write and now its just a bit of work to finsih the mod.
I will try it with a reinstallation, it ran three times I think, but always the same mistake.
But it seems to me that the unfound file is not from BG but from BGT.
Actually, i got a new problem: When installing BGT there comes up a fatal error, the file bgt/modify/cre/imoen.cre can't be found, but its there, I'm completely sure!
I followed the instructions of this topic, apart from installing TDD and ROT character kits, i know how to handle it.
Do I only need to download BGT again or is this a bigger problem?