Erdbeere
Member Since 30 May 2006Offline Last Active Jan 16 2010 08:22 AM
Community Stats
- Group Member
- Active Posts 24
- Profile Views 3175
- Age 40 years old
- Birthday May 9, 1984
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Gender
Female
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Location
Wisconsin
Posts I've Made
In Topic: A Sarevok romance
22 April 2009 - 12:28 PM
I like it. One nitpick: I don't think Korgan would actually find the main character good-looking, I think he'd be more likely to express his distaste about Sarevok bedding a lass without a proper beard or something of the sort.
In Topic: A Sarevok romance
21 April 2009 - 08:13 PM
I also feel I need to apologize for having been gone - luckily my news are a bit happier. Long story short, I am helping with/have taken over planning a last-minute wedding (my sister's). I haven't had much of a chance to work on things, but I really should. Argh. Sorry about that.
Epitomy - thanks a lot Happy to see you're back, sorry to hear about the drama. I'm really glad to hear you like my writing, as I wasn't too sure about having captured Sarevok at the beginning. I appreciate the comment.
Epitomy - thanks a lot Happy to see you're back, sorry to hear about the drama. I'm really glad to hear you like my writing, as I wasn't too sure about having captured Sarevok at the beginning. I appreciate the comment.
In Topic: A Sarevok romance
03 April 2009 - 11:42 AM
Oooh, I kinda like that idea. Anyone else think we can make this work?I mean, the PC's reaction to 'Take me with you.' is a pathetic amount (1), and could quite happily not only trigger the romance but support perhaps the weakest block of dialogue in the game.
Icen
In Topic: A Sarevok romance
02 April 2009 - 10:26 PM
Something occurred to me while working on the chart.
Given that any romance in ToB is tightly packed due to the short amount of time there is for romance, it's really kind of a bad idea to start out by having the player initiate flirts. It's much less work for us to pace the romance evenly if we decide the starting point. Makes sense?
Given that any romance in ToB is tightly packed due to the short amount of time there is for romance, it's really kind of a bad idea to start out by having the player initiate flirts. It's much less work for us to pace the romance evenly if we decide the starting point. Makes sense?
In Topic: A Sarevok romance
24 March 2009 - 02:18 PM
I just got back into town from a five-day workshop, so if you give me a bit of time to catch my breath I'll get to work on finishing the flow-chart.
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