rajman
Member Since 29 May 2006Offline Last Active May 28 2011 12:04 PM
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In Topic: The archive of resolved bug reports
28 May 2011 - 11:43 AM
Problem solved thanks to the new .baf
In Topic: The archive of resolved bug reports
20 May 2011 - 04:34 AM
As reported here it looks like the 'protagonist regains Bhaal powers in ToB' component is the cause of a weird issue, where equipping any ring on the right hand of the protagonist causes the game to crash in determinate circumstances ( AI turned on, chapters 2-3 and 8+ afaik ).
It doesn't make much sense but uninstalling that component alone makes things play smooth again.
It doesn't make much sense but uninstalling that component alone makes things play smooth again.
In Topic: The archive of resolved bug reports
25 March 2011 - 02:27 AM
3.50
The quasits in the WK room that afaik had fun cast wild magic now stand immobile; no words, no action.
Vanilla oversight that becomes a issue with atweaks: in the planar sphere the tanarri summon a mix of quasits and imps, with blood war conflict.
Ka'rashur ( the named pit fiend ) and Tahazzar ( the named balor ) stands blue circle after his speech; I'm 99% sure I didn't force-talk him, but you can never know I actually allied with the balor, the pit fiend talked to me and only allies went hostile. Back to the balor I got my reward, force-attacked one of his minions, everybody but him went hostile
Aasgareth the cambion stops talking to me after the first card has been drawn: I took 'strife', he took 'construct', the tieflings fought the adamantine golem and then nothing happened ( he stands still the whole fight as well); if I click on him no dialogue pops up. I tried again, 'strife' followed by'triumph', same results.
The quasits in the WK room that afaik had fun cast wild magic now stand immobile; no words, no action.
Vanilla oversight that becomes a issue with atweaks: in the planar sphere the tanarri summon a mix of quasits and imps, with blood war conflict.
Ka'rashur ( the named pit fiend ) and Tahazzar ( the named balor ) stands blue circle after his speech; I'm 99% sure I didn't force-talk him, but you can never know I actually allied with the balor, the pit fiend talked to me and only allies went hostile. Back to the balor I got my reward, force-attacked one of his minions, everybody but him went hostile
Aasgareth the cambion stops talking to me after the first card has been drawn: I took 'strife', he took 'construct', the tieflings fought the adamantine golem and then nothing happened ( he stands still the whole fight as well); if I click on him no dialogue pops up. I tried again, 'strife' followed by'triumph', same results.
In Topic: TobEx Wish list
24 March 2011 - 06:10 AM
When I used to play, when a character died, I got another character to run over and grab the useful stuff the dead character dropped (like potions and the like).
The idea is to make resurrection worth casting middle fight, without the not so much roleplay ''wtf?'' reaction of having a naked toon appearing near the protagonist that has to run to the loot on the ground and then re-equip everything during a pause.
Another idea, about customize the behaviour for inventory transfer: you could opt for a convenience tweak, making so that you can xfer items between two characters very far away, or restrict it so that you can move items among toons only when outside the combat
In Topic: TobEx Wish list
24 March 2011 - 02:06 AM
I wonder if anything can be done in order to let people not have to re-equip all items when a character is resurrected. Or just spare them the hassle to run grab their loot.
Maybe add an option for no inventory drop on death for PC & Friends, create a corpse on the ground that you can target with a resurrection spell.. whatever, it's a wish list thread afterall
Maybe add an option for no inventory drop on death for PC & Friends, create a corpse on the ground that you can target with a resurrection spell.. whatever, it's a wish list thread afterall
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