The Big World Project agb1 is speaking of can be found here: https://kerzenburg.b....eu/bwpmods.php
Sai
Member Since 27 May 2006Offline Last Active Apr 04 2016 02:09 AM
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In Topic: Sai's Baldur's Gate Enhanced Edition Trilogy miniature install
10 November 2015 - 08:15 AM
In Topic: BGT and the Enhanced Edition releases
09 November 2015 - 09:44 PM
http://www.shsforums...ide-stable-eet/
Made a miniature guide for EET which will land you with a workable BGT-like mini-installation.
In Topic: BGT and the Enhanced Edition releases
03 November 2015 - 10:40 AM
The Sirene above the lighthouse just did a Wild Surge (?!). Also it's improved invisiblity wasn't interrupted, but she didn't become improved invisible or invisible at all. She did gain the 'alive' animation that you get in the Baldur's Gate 2 dreams when Irenicus wakes up statues.
They appear to be casting Dire Charm or IMproved invisibility. Instead a Wild Surge happens (always it seems) and they feel itchy.
I fear I accidentally used last two posts thinking I was writing to K4thos, they're bug reports but I cannot delete them, ah well. Sent to him by message, too.
In Topic: BGT and the Enhanced Edition releases
03 November 2015 - 09:15 AM
In front of the end-boss hut in the bandit camp, I was fighting 3 bandits, and suddenly the city sleep animation played.
In Topic: BGT and the Enhanced Edition releases
25 October 2015 - 05:18 PM
I'll alert you via PM if any horrible oddities come to light, I intent to edit into my previous post everything worthwhile though.
I specifically went light on the modding so any issues can be tied to BG2EET more easily.
I actually deleted my modded Baldur's Gate EE and redownloaded it so I could do this
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