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Gorlash

Member Since 16 Apr 2006
Offline Last Active Dec 04 2010 07:37 PM

Posts I've Made

In Topic: Vault v7 Released

28 November 2010 - 12:39 PM

Spoiler


10th


Aye, I just took "north of the hill" too literally!! The meeting place was further east in the carnival area, almost at the edge. I then proceeded to the mines, and all proceeded as expected. I just posted before doing a thorough search!!

Thanks for the post, though.

In Topic: Vault v7 Released

28 November 2010 - 07:13 AM

Secondly, I too always wind up not getting my book back. I get to the Nashkel Mines after Zernan and the Mysterious Man encounters and wipeout all of the enemies at the mines only to find the final level/Mulahay's room empty and no book to be found anywhere. Ive searched the forums for an answer to this problem but I cannot find a solution to the problem. (This includes a "walkthrough" linked in the forum but did not state how to fix this or what I may have done wrong).
Ive run this mod as the only add-on to my BG1 game and still run into the problem with no indication of a problem from WeiDu or error reports.

Thanks.
[/quote]
To address question #2, I've completed a run-through for bug-fixing and will be releasing a updated version of the Vault for BGT once I get the other Major Mod updates released. Not sure of a timetable, but most likely sometime this summer.
[/quote]

This interchange was posted back in May... I was wondering if these updates ever got done?
Because I'm seeing the same issue here, I think. Actually, I'm at the Caravan, not finding anyone to continue the quest via, no matter *how* many "north of the hill" sites I look at...

In Topic: DSoSC (BGT) - broken triggers galore

27 November 2010 - 06:01 AM


Okay, I needed to preceding, then I also needed:
CLUAConsole:CreateCreature("DSJEREMY")

There have already been many reports of spawns not happening in Nashkel, but usually the problem is just that some NPCs spawn in hidden points (the room in the back of the inn, for instance).

Concerning the dragon, I've heard there's some other mod which adds a dragon to BGT (cloakwood, i think); I've heard there can be problems if you have already killed one dragon. Do you have such a mod? could you post your weidu.log?
edit: it's Dark Horizon, as 10th said; do you have that?


Hello, Turambar!
Yep, I'm using Dark Horizons V2.04, as well as DSotSC V2.15.  I *think* I had already completed Cloakwood and killed the dragon there, before I proceeded to the DSotSC quest sequence.

As it turns out, the only problems that I've had were with Jeremy spawning.  After I CLUA'd him the first time (he *wasn't* in any of the back rooms, I checked carefully), his trigger worked fine, C. the Dragon Hunter joined, the dragon and his hoard were there, and everything proceeded fine.  When I returned to Nashkel afterwards, Jeremy was not there, but the little girl was, and the Citadel quest triggered normally and proceeded without trouble (except that I had to MoveToArea to proceed, because I didn't install the WorldMap).  I'm wrapping up the final, endless dungeon now!

I appreciate all the help you and 10th gave me!!

In Topic: DSoSC (BGT) - broken triggers galore

25 November 2010 - 06:04 PM

Wow, yes I do!!  Thanks!!  I'll try this out.

Later:
Okay, I needed the preceding, then I also needed:
CLUAConsole:CreateCreature("DSJEREMY")

After that, all the trigger events occurred, I've dealt with the dragon
and returned to the Morninglord, and all appears to be well.

Thanks!  I've made notes of all this for next time I play!

In Topic: Free .rar file openers?

18 November 2010 - 04:09 AM

I've used IZArc for some time now:
http://www.izarc.org/download.html

It's freeware, supports a *huge* number of archive formats, has been very stable on WinXP, Vista, and Win7.