Just some minor typoes in TDD, don't think any are real game-stoppers...
bAR1005.BAF: In ActionOverride() "raperev" should be "bgrape02"
bAR1106.BAF: jaheira typoed as jahaira
CUTENCH.BAF: Remove quotes around "Player[2-6]"
BGSHBAD[4-5].CRE: Deathvar should be set to filename
CUTRJAIL.BAf: Remove quotes around "Player[2-6]"
DD8000.BAF: R800004 should be R80004 (alternatively change R800004.CRE deathvar to R800004
Setup-TDD.tp2: Comment out EXTEND_TOP ~BALDUR.BCS~ ~TDD/SNIP/tBALDUR.BAF~ (already in fixpack)
DDjarlax.BAF: Remove quotes around "NearestEnemyOf(Myself)"
DEMRIAT1.BAF: Replace demgrdr2 with demgrdrd except for CreateCreature() (alternatively change DEMGRDR2.CRE deathvar to demgrdr2)
DROWBDDT.BAF, DROWBD01.D, JARLAXE1.D: Replace drowbd06 with drow06 (alternatively change DROWBD0[6-7].CRE deathvar to filename)
GOLDDRGX.BAF: Replace draggold with draggld1
JARLCAVE.BAF: Remove quotes around "NearestEnemyOf(Myself)"
REVBURN2.BAF: Replace bgraoe01 with bgrape01
ANIMDONE.D: Replace eastmahe with eastmage
RIATAMNE.D: Replace riatamne in ActionOverride() with raitamne (alternatively change RIATAMNE.CRE deathvar to filename)
rebelst
Member Since 04 Apr 2006Offline Last Active Apr 14 2009 03:23 AM
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Minor typoes and bugs in TDD
11 October 2006 - 02:40 PM
Minor typoes and bugs
11 October 2006 - 10:38 AM
Just some minor typoes and bugs that were caught by NI. Don't think any of these are game breakers or significant bugs.
CB351GD3.D: ARCHER_CALL_SHOT should be SPCL121
CBAMNLGS.D: CBAMNL0[1-4] should be CBAMNLG[1-4]
CBSHTHIF.D: CBRJR003 and CBRJR016 doesn't exist, lines should be removed
AR4370.BAF: CB300CO[1-2] should be CB4300CO[1-2]
CB421012.BAF: CBRJR003, CBRJR016, CBRJR02[2-5] don't exist, lines should be removed
CB4300CT.BAF: CB4300AR should be CBBANARC
CBBANED.BAF: Refers to DCLERIC, which doesn't have deathvar in BG2, CRE needs to be patched
CBCRLENM.BAF, CBFGTENM.BAF, CBMAYENM.BAF, CBMILENM.BAF, CBWINENM.BAF: CBMINHP1 doesn't exist, should be MINHP1
CBMAYOR2.BAF: Last line, CBSDSO06 should be CBSWDSOU
CBRRRRAT.CRE: deathvar should be set to CBRRRRAT
CB270CC[A-G].CRE: deathvars need to be set to CB270CC[a-g]
CBSBTVRB.CRE: deathvar needs to be set to CBSBTVRB
tNALIA.BAF: "Myself" should have no quotes
KD : *** Fixed locally ***
CB351GD3.D: ARCHER_CALL_SHOT should be SPCL121
CBAMNLGS.D: CBAMNL0[1-4] should be CBAMNLG[1-4]
CBSHTHIF.D: CBRJR003 and CBRJR016 doesn't exist, lines should be removed
AR4370.BAF: CB300CO[1-2] should be CB4300CO[1-2]
CB421012.BAF: CBRJR003, CBRJR016, CBRJR02[2-5] don't exist, lines should be removed
CB4300CT.BAF: CB4300AR should be CBBANARC
CBBANED.BAF: Refers to DCLERIC, which doesn't have deathvar in BG2, CRE needs to be patched
CBCRLENM.BAF, CBFGTENM.BAF, CBMAYENM.BAF, CBMILENM.BAF, CBWINENM.BAF: CBMINHP1 doesn't exist, should be MINHP1
CBMAYOR2.BAF: Last line, CBSDSO06 should be CBSWDSOU
CBRRRRAT.CRE: deathvar should be set to CBRRRRAT
CB270CC[A-G].CRE: deathvars need to be set to CB270CC[a-g]
CBSBTVRB.CRE: deathvar needs to be set to CBSBTVRB
tNALIA.BAF: "Myself" should have no quotes
KD : *** Fixed locally ***
Typo in DIGCUT1.BCS
11 October 2006 - 10:35 AM
Minor typo - should replace Door4101A with DoorA101a
Removing files from BIFF
15 May 2006 - 06:52 PM
Is there a way to remove files from BIFFs using weidu? NI doesn't seem to be able to pull it off - always barfs in the middle of saving. I'm trying to get rid of all the extra spells installed by the various mods, so the sorc spell selection screen will only display the original BG2 spells.
Player# object identifier
11 May 2006 - 06:13 PM
Got a few questions about the player# (player1, player2, etc.) obj identifier, thanks in adv. for all the help:
* does this refer to the position in the party, or the order the NPC joined the party?
* when you swap out an npc (say the 6th slot) do all existing pointers get updated to the new npc (so if you had an item with <player6> in the desc, like in case of SOS/CTB, would it get updated to the new npc's name?)
* does this refer to the position in the party, or the order the NPC joined the party?
* when you swap out an npc (say the 6th slot) do all existing pointers get updated to the new npc (so if you had an item with <player6> in the desc, like in case of SOS/CTB, would it get updated to the new npc's name?)
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