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Proteus_za

Member Since 26 Mar 2006
Offline Last Active Oct 05 2006 06:01 AM

Topics I've Started

Strange multi class combos

26 March 2006 - 07:49 AM

Recently started playing this game again, and after reading a character development guide, I decided to take a slightly different approach when creating my 6 characters.

I realized all of them could be paladins!

I only have 4 paladins actually, found that for some other roles it wasnt suitable as a base class.

I reckon that having one level of paladin is useful especially for sorcerors who are also party spokespeople, because you get extra hit points, bonus to saving throws from charisma, lay on hands ability, immune to disease and proficiency with all weapons except bastard sword. worth the one level of experience in my opinion. it meant I started as a pally and cant level up anymore (without the mod at least) but I dont mind, one is enough.

I have a paladin/fighter (weapon specialization in greatswords), paladin/cleric(undead blaster), just 2 levels of pally needed there, and a paladin wizard (level 2 paladin of mystra, necromancer x).

I think paladins make useful base classes for a lot of builds. Imagine a paladin rogue who sneak attacked and smited evil at the same time! (is that even possible btw?)

paladin monk? bonus to saving throws from charisma, bonus to armor from wisdom and dex, wisdom also helps paladin spells, and will saving throws.