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Kismet

Member Since 05 Dec 2002
Offline Last Active Dec 19 2005 11:51 AM

Posts I've Made

In Topic: Creating NPC

14 February 2005 - 08:04 AM

Does anybody know of a detailed explanation on (.d) files or a NPC's (.d) file that could further my understanding.

The WeiDU readme is a good place to start, not to mention the weidu/examples folder.  IESDP would be a big help as well.

Also, because of my frustrations with making my first NPC, I made a NPC Tutorial, which I hope is easier to understand and I wondered if I could get any feedback (whether I made a mistake or not, etc.) on it.  It's located here.

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Were you using Ghrey's original tutorial or his updated one here?  I don't see how your tutorial explains more than Ghrey's does.

In Topic: Review of the MOD NPC's...

04 January 2005 - 03:04 PM

Your Administrator has sadly decided to bring up this discussion on, and chosen to open up old wounds by taking discussions across forums once again. I would kindly ask that we instead take this discussion there, instead, since that's obviously what you want. Here's the link.

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Well, seeing as he's banned here, I'm not sure how you expect him to post on this forum.

What I want is for players to be able to say what they want about a mod without people jumping down their throat saying "Well modder X spent a lot of time and effort on that mod and you should be appreciative and not say bad things about it." As far as I'm concerned, if you've put something out in the public eye then you should be able to deal with both good and bad feedback.

In Topic: Review of the MOD NPC's...

04 January 2005 - 01:50 PM

It's people time and effort you're ruthlessly putting on a scale, without even bothering to ask for permission first.

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Ask permission?! Good lord, he shouldn't have to ask permission to give his opinion. It's up to modders to filter whatever feedback they get and see if it applies to them rather than censor the review ahead of time.

Once a mod is posted publically, it's available for any and all commentary as far as I'm concerned, regardless how much the modder slaved over it. And yes, I realize I'm opening myself to a whole lot of "Cailean is teh sux0r" once he gets released, but eh... that's life.

In Topic: Moving area by script

02 December 2004 - 05:08 AM

LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*) is what you want. Btw, IESDP is your friend. http://iesdp.gibberlings3.net/main.htm

In Topic: Alternative .BCS Compiler?

21 November 2004 - 04:02 AM

You can't just EXIT from a SAY. You need to have some sort of transition. So you'd do it like this:

IF ~~ THEN BEGIN One
SAY ~Tis none of your concern.~
IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN Two
SAY ~Then begone.~
IF ~~ THEN EXIT
END