Jump to content


web2air

Member Since 28 Jan 2006
Offline Last Active Apr 09 2009 09:03 PM

Posts I've Made

In Topic: Last chance reporting v1.03 bugs

26 February 2007 - 04:56 PM

Xzar and Montaron aren't supposed to disappear at all. Are you sure that your game is clean of other mod remnants? Apart from one time where I did things so out of order that when I tried to drop Xzar and Montaron from the party, they just disappeared, doing things in standard game order worked normally.


I'm more than sure that I use the clean install because I have done it so many times. I attached my ar6600.bcs here. The last part of the fila indicates why they disappear in this area. I've installed BG1, Totsc, the newest patch, and BG2 + ToB with the newest patch. Then, BG2 Fixpack and BGT. Also, I look at the Ar6600.bcs file with Near Infinity, and it seems that thie file is in BG1BCS.BIF which makes me think that this file is exported from the original BG1.


IF
Global("BGTNPC6600","GLOBAL",0)
Level(Player1,1)
THEN
RESPONSE #100
SetGlobal("BGTNPC6600","GLOBAL",1)
CreateCreature("BGXZAR",[4581.2694],0) // 짜르
CreateCreature("MONTAR",[4514.2705],0) // 몬타론
CreateCreature("IMOEN1",[3140.3681],12) // 이모엔
END

IF
Global("BGTNPC6600","GLOBAL",0)
OR(2)
Level(Player1,2)
Level(Player1,3)
THEN
RESPONSE #100
SetGlobal("BGTNPC6600","GLOBAL",1)
CreateCreature("XZAR2",[4581.2694],0) // 짜르
CreateCreature("MONTAR2",[4514.2705],0) // 몬타론
CreateCreature("IMOEN2",[3140.3681],12) // 이모엔
END

IF
Global("BGTNPC6600","GLOBAL",0)
OR(2)
Level(Player1,4)
Level(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC6600","GLOBAL",1)
CreateCreature("XZAR4",[4581.2694],0) // 짜르
CreateCreature("MONTAR4",[4514.2705],0) // 몬타론
CreateCreature("IMOEN4",[3140.3681],12) // 이모엔
END

IF
Global("BGTNPC6600","GLOBAL",0)
LevelGT(Player1,5)
THEN
RESPONSE #100
SetGlobal("BGTNPC6600","GLOBAL",1)
CreateCreature("XZAR6",[4581.2694],0) // 짜르
CreateCreature("MONTAR6",[4514.2705],0) // 몬타론
CreateCreature("IMOEN61",[3140.3681],12) // 이모엔
END

IF
GlobalGT("Chapter","GLOBAL",3)
Exists("Montaron")
!InParty("Montaron")
THEN
RESPONSE #100
ActionOverride("Montaron",DestroySelf())
END

IF
GlobalGT("Chapter","GLOBAL",3)
Exists("Xzar")
!InParty("Xzar")
THEN
RESPONSE #100
ActionOverride("Xzar",DestroySelf())
END

In Topic: Bug report

21 February 2007 - 02:27 PM

During the BG1, Fenton, a dwarf in the City of Baldur's gate who give the question involved with Ankheg's shell, has some wrong dlg link. Even if you've already finished the quest with Gerde, a ranger in Ankheg area, Fenton says you need to go to see her, but she's already disappeard after you finished her question. So Fenton's request cannot be finishable. I kinda fixed it myself by changing some glabal setting, but I dont remember how I did. Surely you would come up with better solution.

Interesting, the completion of Gerde's quest involves SetGlobal("HelpGerde","GLOBAL",2), and all dialogue with Fenten that gives you the quest involves !Global("HelpGerde","GLOBAL",2). I tested this in-game and there weren't any problems either.


I just finished this question with BGT 1.03, but this problem is still there. To check this again, I started a new game and CLUA to Ankheg area, talked to her and killed Ankhegs, then CLUA to Fenton's house. Talked to him, it was fine. I believe for some reason, the original Gerde's script, which sets HelpGerde2, does not initiate after finishing her question. I do not know why.

In my old save by NearInfinity, HelpGerde is set 1 even though it should be set 2 when I finished this quest. I load the save and CLUA Gerde, then talked to her again, then she sets HelpGerde2 when she disappers, Fenten does not give a question as supposed to be. Very strange because it seems to work fine if I CLUA, but if I just play through, it does not work.

In Topic: Minor Bugs

21 February 2007 - 12:29 AM

One more bug in BG1 part, AR3900

The party of four women assassins tries to kill you in this area. I went to this area before I killed Mulahey so there was not the party as suppoed to be there. I checked the AR3900.BCS, and concluded that only if Mulahey is already dead they will show up.

Then after killing Mulehey, I went to there again, but the party did not show up. It has something to do with Global and AR3900.bcs, I guess. Here is following:

IF
Dead("Mulahey")
Global("LamalhaSpawn3","GLOBAL",0)
THEN
RESPONSE #100
Activate("LAMALHA")
Activate("MANEIRA")
Activate("TELKA")
Activate("ZEELA")
SetGlobal("LamalhaSpawn3","GLOBAL",1)
END

IF
!Dead("Mulahey")
Global("LamalhaSpawn4","GLOBAL",0)
THEN
RESPONSE #100
Deactivate("LAMALHA")
Deactivate("MANEIRA")
Deactivate("TELKA")
Deactivate("ZEELA")
SetGlobal("LamalhaSpawn4","GLOBAL",1)
END


The BCS file seems to be an original one from BG1, but I do not know In the original BG1 whether they will not show up if I have been in this area before killing Mulahey. But, I think it does not make sense if they dont just because I went to there before killing Mulahey. They should be showing up if I killed Mulahey whether I went to there before killing him or not. I simply fixed this deleting the following line, Global("LamalhaSpawn3","GLOBAL",0), then it goes,

IF
Dead("Mulahey")
THEN
RESPONSE #100
Activate("LAMALHA")
Activate("MANEIRA")
Activate("TELKA")
Activate("ZEELA")
SetGlobal("LamalhaSpawn3","GLOBAL",1)
END

IF
!Dead("Mulahey")
Global("LamalhaSpawn4","GLOBAL",0)
THEN
RESPONSE #100
Deactivate("LAMALHA")
Deactivate("MANEIRA")
Deactivate("TELKA")
Deactivate("ZEELA")
SetGlobal("LamalhaSpawn4","GLOBAL",1)
END

So, now I have in my save game both SetGlobal("LamalhaSpawn3","GLOBAL",1) and ("LamalhaSpawn4","GLOBAL",1), but I dont think it will be any problem.

In Topic: Minor Bugs

19 February 2007 - 12:15 AM

I found one more in BG1 part.

In the original BG1, Drizzt does not wear a helmet. But in ar3100 of BGT, he, Drizzt.cre, wears the weird-looking helmet, helmet15.itm. It should be instead a helmet that you cannot see and not removable such as helmoan.itm.

Also, in BG1, he was very fast. I believe his moving speed was at the same rate as one with the boot of speed. In BGT, he still has his own speed boot, but he does move at the same rate as the other NPC with no speed boot. So I think his speed boot is somehow not correctly converted.

I fixed this by giving him a invisible, non-removable helmet, and fixing the moving rate of his boot of speed with DLCT.

Keep up good work~ :)

In Topic: Minor Bugs

17 February 2007 - 10:37 PM

One more thing to add, minor inconsistency with BG2 Fixpack.

Viconia61.cre has Holy Smite and Summon insect in LV3 spell. These spells are removed by BG2 Fixpack, so I think they should also be removed by BGT because Viconia is transferable to BG2 from BG1 in BGT :)