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Borsook

Member Since 13 Dec 2005
Offline Last Active Apr 13 2009 12:09 AM

Posts I've Made

In Topic: BGT mod combination

27 January 2006 - 03:18 AM

For the record, WinACE has known problems extracting WinRAR v2+ archives. It seems to have never been fixed...as of yet...

out of curiousity why not rar 3+ then?

In Topic: BGT/TuTu merger methods

27 January 2006 - 01:42 AM

To show I'm not just a tutu fan, I'll opt against two install option. While it can solve some problems (less strange random compatibility screw ups) I believe a lot of us play bg on not such great machines, and saving ~1gb of disc space can matter. I'd opt for DeathVars with '_' it seems to me most "eleganet", mod compatibility problems that may arise should be easily delt with, and the B prefix method would also cause some...

In Topic: BGT/TuTu merger discussion

26 January 2006 - 10:33 AM

Wasn't Domi's position in the original thread not similar to Vlad's?

Domi expressed doubts, and how making another compatibility work sounds to her, not an infantile bunch of "bgt-rocks, don't touch it" stuff

If the first, people will just continue playing the old BGT and Tutu - discontinued support or not, remember both are perfectly playable right now anyway.

they are playable, no doubts here, but I wouldn't agree about perfectly, both are still full of small bugs which for some kill the joy of playing a bit

But: will the new merger indeed replace both platforms completely so that ALL (or at least a huge majority of the) players will from now on play the merger.

I still believe that if the merger should represnt a more quality product when compared to previous versions eventually 99% players/modders will switch to it.

In Topic: BGT/TuTu merger discussion

26 January 2006 - 09:31 AM

Should the merger happen I believe the support should be stopped for tutu/bgt. As for removing the download, maybe just stating near the link that it's not recommened, I'm not for taking away the choice as such. And I believe part of the "no" people would change their minds if they got the working, well done merger into their hands (e.g. I really hope Domi would)

And btw I would play the merger without those mods, and I know many people that do not/would not use them too.

In Topic: BGT/TuTu merger discussion

26 January 2006 - 03:27 AM

If indeed BG community is dying out then why the hell merging two teams is a bad idea? It is not about what's different in bgt or tutu (only things a player would notice are the transition in bgt and spawn points in tutu) but the fact that one larger team will work faster and more efficently than two teams trying to solve the same problems separatly.

however I think the compatibility can be done even at TP2 level...I don't know what is a problem in naming instalation resources with weird names...then TP2 lines with renaming&copy depending of which (TuTu or BGT) mod we have installed. It is the same engine, other naming and maybe some little script issues..still scripts can be redone to both mods.

Such and aproach brings more chances for bugs and makes testing far more difficult. I did a mod that works with each and every IE game, with separate tp2 code for each and testing all that is a pain in the ass.