Arkain
Member Since 29 Oct 2005Offline Last Active Jan 03 2010 01:18 PM
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- Group Member
- Active Posts 55
- Profile Views 4725
- Age 36 years old
- Birthday January 19, 1988
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Location
Germany
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Topics I've Started
Expanded Deionarra's Truth translation
20 December 2008 - 06:04 PM
Here's the "raw" German translation then.
Faster spells
28 June 2008 - 12:12 PM
Hi.
Some of the high level spells force the player to watch cutscenes everytime he uses them. While spells like Mechanus' Cannon allow the player to click the cutscenes away others (well, at least Deathbolt and Celestial Host) don't. I understand that it's most likely to stress how powerful and whatnot high level spells are and maybe it's just me but I always found it quite annoying that I, as a player, have to watch a cutscene I already know in and out everytime I cast a spell. So what I'm asking for is if it's somehow possible to make these videos either "clickable" (which is interestingly possible for the *last* Celestial Host part - at least on my installation) so that it won't "waste" so much time or if it's possible to simply... disable them. Of course it would be mostly a convenience tweak.
Some of the high level spells force the player to watch cutscenes everytime he uses them. While spells like Mechanus' Cannon allow the player to click the cutscenes away others (well, at least Deathbolt and Celestial Host) don't. I understand that it's most likely to stress how powerful and whatnot high level spells are and maybe it's just me but I always found it quite annoying that I, as a player, have to watch a cutscene I already know in and out everytime I cast a spell. So what I'm asking for is if it's somehow possible to make these videos either "clickable" (which is interestingly possible for the *last* Celestial Host part - at least on my installation) so that it won't "waste" so much time or if it's possible to simply... disable them. Of course it would be mostly a convenience tweak.
Bug in Ascension?
10 June 2008 - 07:36 PM
Hi.
Currently I'm encountering a minor issue with the Ascension mod. It includes the "restored" Bhaalspawn powers one gets after completing the challenges in the pocket plane. Alright, everything okay. Almost. There are good and evil powers. Alright. Only two powers aren't special abilities. One of those is the good one for the fourth challenge... which I don't get as it seems. I'm supposed to gain +5% magic resistance and permanent negative plane protection but I don't. I'm currently using Ascension v1.4.21 as according to the readme the only changes in the versions afterwards were about translations which aren't important for me anyway. I suspect there might be a typo or something in the AR4500.bcs causing the issue or something like that. So what I'm wondering about is whether anyone here is able to reproduce it or if it's something related to my own installation. I doubt it though as I only have Baldurdash, Ascension, Ease of Use, Itemupgrade and some Tactics stuff installed.
Currently I'm encountering a minor issue with the Ascension mod. It includes the "restored" Bhaalspawn powers one gets after completing the challenges in the pocket plane. Alright, everything okay. Almost. There are good and evil powers. Alright. Only two powers aren't special abilities. One of those is the good one for the fourth challenge... which I don't get as it seems. I'm supposed to gain +5% magic resistance and permanent negative plane protection but I don't. I'm currently using Ascension v1.4.21 as according to the readme the only changes in the versions afterwards were about translations which aren't important for me anyway. I suspect there might be a typo or something in the AR4500.bcs causing the issue or something like that. So what I'm wondering about is whether anyone here is able to reproduce it or if it's something related to my own installation. I doubt it though as I only have Baldurdash, Ascension, Ease of Use, Itemupgrade and some Tactics stuff installed.
Detectable Spells
27 April 2008 - 06:05 PM
Hi.
Right now I'm about to start reinstalling mods, after finally getting rid of my messed up installation. As it happens to be I'd like to upgrade RR from version 3.82 to 3.9 as well. But I'm a bit worried about possible conflicts which may arise from different versions of Detectable Spells. I think RR 3.9 makes use of Detectable Spells, as well as SCSII, for example. So, when I'm going to install RR and add SCSII afterwards (which seems to have a "special" version of DS) are there any conflicts I should be aware of? Maybe there is the possibility to install one version and be done with it?
Another question I have is whether it's okay to install 3.9 instead of an older version and continue my current game. At the moment the character in question is in the ToB part of the game, therefore I think it's unlikely that any problems may arise as most components seem to focus on SoA. Is this correct?
Right now I'm about to start reinstalling mods, after finally getting rid of my messed up installation. As it happens to be I'd like to upgrade RR from version 3.82 to 3.9 as well. But I'm a bit worried about possible conflicts which may arise from different versions of Detectable Spells. I think RR 3.9 makes use of Detectable Spells, as well as SCSII, for example. So, when I'm going to install RR and add SCSII afterwards (which seems to have a "special" version of DS) are there any conflicts I should be aware of? Maybe there is the possibility to install one version and be done with it?
Another question I have is whether it's okay to install 3.9 instead of an older version and continue my current game. At the moment the character in question is in the ToB part of the game, therefore I think it's unlikely that any problems may arise as most components seem to focus on SoA. Is this correct?
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