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IE Modding News

Member Since 26 Oct 2005
Offline Last Active Mar 13 2007 03:11 AM

Topics I've Started

ZS_Consumables updated to 1.0.1

16 September 2025 - 11:31 AM

This mod provides a variety of consumable items for use in the game, enhancing gameplay and offering new strategies for players. Many are taken or inspired by other games and media such as BG3, NWN, and The Witcher. The mod distributes the items among vanilla stores as well as manually placed on some NPCs and automatically in the loot of some enemies randomly.

This last update increases the supply of throwables to stores generally, fixes the distribution of web grenades among drow, and puts a 3-hit per round limit for all oils on specific targets to provide some balance.



Read the original article at The Gibberlings Three

ZSTweaks updates to 1.6.0

16 September 2025 - 02:16 AM

ZSTweaks is a compilation of tweaks that I think personally improve things as they are in the vanilla game. The vast majority of the tweaks are designed to be simple improvements of underpowered items or abilities. Some of them overhaul the game a bit more extensively, though not radically.

The latest version tackles some bugs introduced in previous versions, compatibility stuff for the Fixpack, other minor compatibility code, and some improvements in the performance of the installation. A full changelog and release is available.



Read the original article at The Gibberlings Three

ZSTweaks updates to 1.5.9

14 September 2025 - 07:37 AM

ZSTweaks is a compilation of tweaks that I think personally improve things as they are in the vanilla game. The vast majority of the tweaks are designed to be simple improvements of underpowered items or abilities. Some of them overhaul the game a bit more extensively, though not radically.

The latest version tackles some bugs introduced in previous versions, other fixes, new inclusions in components, and three more components, overhauling one robe (Robe of Larlo... I mean, Vecna), and two unique chain mail armors. A full changelog and release is available.



Read the original article at The Gibberlings Three

Lunia for Good Parties V1.3

14 September 2025 - 06:07 AM

Lunia's map is a refreshing contrast to the many hellish locales present in Baldur's Gate II. Unfortunately only parties who travel with Dorn - typically those of neutral or evil alignment - gain access to it.

This mod provides an alternate path for Lawful Good, Neutral Good, Chaotic Good & Lawful Neutral characters (with a reputation of 14 or higher) to enter Lunia & assist Tyr's faithful in doling out his justice.

https://github.com/b...leases/tag/V1.3

Changelog

- V1.3 offers better compatibility with dialogue & script changes.

Any feedback is welcome & appreciated. 🥰


Read the original article at The Gibberlings Three

RoyalProtector's Consumables (ZS_Consumables) is out

13 September 2025 - 02:07 PM

This mod provides a variety of consumable items for use in the game, enhancing gameplay and offering new strategies for players. Many are taken or inspired by other games and media such as BG3, NWN, and The Witcher. The mod distributes the items among vanilla stores as well as manually placed on some NPCs and automatically in the loot of some enemies randomly.

Highlights:

  • Elixirs: Cannot use with other elixirs, but they grant powerful effects for a long time (with the exception of one, which lasts only 5 rounds). An example is Elixir of Bloodlust that causes kills to restore your health and attack with 1 more APR for the next 2 rounds.
  • Potions: Only one is added for now: Potion of Minor Levitation, which grants immunity to ground-based effect such as Produce Fire, Grease, and Web.
  • Oils: Consumables that can be applied to your attack for elemental damage, unique poison effects, and other energy types. Only one can be active
  • Throwables: These include low-damage throwable items such as Alchemist Fire, which causes a 1-round hazard area in the ground, where enemies can take up to 2d6+2 fire damage if they stay for the full duration in the area, tanglefoot bags, and pixie dust, which can be used to make the whole party invisible for 2 turns, among others.
  • Remedies: These include items that can restore and protect.  Examples are Elixir of Angelic Respite, which restores spell slots, heals, and removes fatigue as long as you let the character sleep for 3 rounds without interruption, and Basilisk Oil, which un-petrifies and protects from petrification and gaze attacks for a while.

The mod also includes various configuration options which include which category of items you want (yes, you can only choose one of them if you only want one), settings to determine price if you have different requirements for your economy, among others.



Read the original article at The Gibberlings Three