When the game proceeds to Baldurs Gate 2 from BG1 (left Sarevok for last, Ulgoths beard etc. North/dark side completed) the RoTerror cutscene plays. After this get several errors -->
-First time Imoen rescued me from my cell, this time the ROT cutscene did not play. It was Ok, except that opened chests and stufs menues exited on their own, and there were weird character movements (improper formations, characters have stopped in their tracks, kept distance etc...)
reloaded a save game which I have made just in case right after the autosave of my cages opening. ... voila, load and then ROTerror cutscene (crystal...intercept spell...godawful background I might add, sadly) and then.... nothing. Imoen when enters, in nanoseconds IMMEDIATLY talks out the DIALOGUE WHEN she is hurt sewerely and wants to exit the dungeon. And she does not appear. Wonderful.
A third probable outcome was when Imoen did not even shoot into her ESCAPE dialogue, and my character kept on being uconcious (retained my sanity, and my character eventually got up, but no Irenicus to come to pain me, nothing)..
I have tried uninstalling the mod, but it could not find files as I checked. I tried removing to another directory to skip the ROterror files..nothing. moved them back..same.
I have less and less time now with University (generally from 8:00 to 16-17:00 daily) and I need a fast and suitable solution. Thanks so much in advance for listening.
Shang Tsung
Member Since 24 Oct 2005Offline Last Active Apr 03 2009 12:43 PM
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Topics I've Started
Procedure error. RoTerror URGENT
19 June 2007 - 11:36 AM
Following problems with Garotten
12 June 2007 - 07:53 AM
-Martin the Druid does not talk to me despite how I vary with whom to talk first: him, or the theatre leader accused of murder.
-Marvin duplicates whenever I reenter the base floor of his house. Must be mitosis.
-at the theatre a random idiot begins to hound me. Is this intentional as a stalker or just an error? Does it have any relevance?
-Cannot move the plot ahead. I can talk to Harper and expose Lothar, and out of no suggestion the CHARNAME can ask Abraham about Falpir. Whats the exact runthrough the suspects?
-Oscar or random assassin idiot no.2 can link me up with the connectioneer. HOWEVER, I CANNOT LEAVE Garotten. Whenever I try to travel, the w.map comes up, so there is no south or north of Garetton, making several choices pretty impossible (fishermens aid, quest from the Xerbo priests...).
-also should I out of the nowhere suspect Falpir - then expose Oscar - survive ambush (basmar miraculously reappears in the inn for unknown deus ex machina) and then try to talk to Abraham or theatre guy, nothing new comes up.
A rough walkthrough of crucial steps should be well appreciated. Btw, do the people of Garotten use celluar mitosis as means of cloning themselves for reproduction?
-Marvin duplicates whenever I reenter the base floor of his house. Must be mitosis.
-at the theatre a random idiot begins to hound me. Is this intentional as a stalker or just an error? Does it have any relevance?
-Cannot move the plot ahead. I can talk to Harper and expose Lothar, and out of no suggestion the CHARNAME can ask Abraham about Falpir. Whats the exact runthrough the suspects?
-Oscar or random assassin idiot no.2 can link me up with the connectioneer. HOWEVER, I CANNOT LEAVE Garotten. Whenever I try to travel, the w.map comes up, so there is no south or north of Garetton, making several choices pretty impossible (fishermens aid, quest from the Xerbo priests...).
-also should I out of the nowhere suspect Falpir - then expose Oscar - survive ambush (basmar miraculously reappears in the inn for unknown deus ex machina) and then try to talk to Abraham or theatre guy, nothing new comes up.
A rough walkthrough of crucial steps should be well appreciated. Btw, do the people of Garotten use celluar mitosis as means of cloning themselves for reproduction?
N. Citadel Shelton bug again
14 April 2007 - 02:46 AM
Yes, it stroke again. For the first time I visited the N. Citadel he finally spoke to me unlike in the previous version but when I reloaded after exploriong and redone the NC quest, he has gone mute again.
-The guy under the room with the paladin, and Utor. Now this is quite irritating, as I really do not know what triggered his "has nothing to say to you" mania again, I have only only done two quicksaves...
any console command or anything to cure or ircumvent this?
-The guy under the room with the paladin, and Utor. Now this is quite irritating, as I really do not know what triggered his "has nothing to say to you" mania again, I have only only done two quicksaves...
any console command or anything to cure or ircumvent this?
GhastKills kid
02 April 2007 - 02:03 PM
I have terminated the two vampires in the Citadel catacombs, yet there is no trace of the baby.
I fought the babysitter and Lord Daerthmac on severa occasions and on several maps, but nothing..they escaped via dimension door or ran away. I am awfully tired of such, hence when i CLUAC-ed in wooden stakes to kill them, nothing happened.
Whats the CLUA code for the kid?
Or if anzthing else needs to be consoled, please type in the WHOLE line needed to be written in the CtRL+space /bar.
Thanks in advance.
I fought the babysitter and Lord Daerthmac on severa occasions and on several maps, but nothing..they escaped via dimension door or ran away. I am awfully tired of such, hence when i CLUAC-ed in wooden stakes to kill them, nothing happened.
Whats the CLUA code for the kid?
Or if anzthing else needs to be consoled, please type in the WHOLE line needed to be written in the CtRL+space /bar.
Thanks in advance.
Mod amalgamisation
18 March 2007 - 08:58 AM
First of all, I am internet illiterate, and generally technophobic when it comes to dealing with mod material.
Second:
As I recall BG WeiDu + Trilogy allows you to further and broaden the existing BG1+ToSC+BG2+ToB games with mods yes?
Now around a year or so, with the help of my oh-so crucial neighbour we managed to stich together a 13 Gbyte BG what consisted of many mods I cannot recall. (many of which were not functional and were outdated already)
Since then I try to remake that coloss of a game, but sadly I cannot recognize the mods, and the systems (I remember that WeiDu should be the new coding, if this is the case I had something massive called TuTu..which I guess is obsolete now..whatever.)
Question is: how can I ensure the greatest amounts of compatible mods to be merged into BGT? What selection should I use and most importantly, which files,installs are needed in what order?
Currently I stand like this: I possess...
BG1 with datadisc, BG2 with datadisc
BGT 1.04: BGT104-Install.rar
BGT-NeJ directory containing: BGTNeJ2_v1.rar and Nej2Biffer_v3.rar
BP: BPv161G-FULL.rar
Dark side otSC: DSotSC4BGTWeidu185WM6.rar
North side otSC: NTotSC4BGTWeidu145WM6.rar
Check the bodies: CtB-WeiDU v160.rar
Lost items: LostItems_vR1.rar, LostItemsV1.
(I also know that Shadows over Soubar, Darkest Day etc. were installed. Are they incorporated in the above install-units or could you please provide a direct download link to the most usable versions).
Theese I possess, now...what else is advised or considered obligatory for the whole-est BGT experience? Help me out here, a bit of a clue might be that my previous BGT hosted an insane amount of expanded classes (Moon Knight, Cavalier equiva-lent class without magic, but 5+ in weapon proficiency, etc...), a new unified world-map (guess it is incorporated in BGT) and Banterpacks. Also, a mod named Unfinished Business was also prevalent.
So, any help -not just for me, but for every computer alienated BG fan- is greatly welcomed of epic proportions, for know shit whe it comes to computer programming and seeing through structures. Any idea that would broaden my BGT (as I saw the WeiDu mods can allow installs after to broaden the folders and the game) experience , mod suggestions, install tips etc anything.... are welcomed.
(and since I have a DVD containing all the old mods, I may reference them if needed)
Thanks in advance
P.S: any possibility for a BGT hungarian translation should be forwarded to me. Fluent in both. Just saw one of the trans-lation mods thread.
Second:
As I recall BG WeiDu + Trilogy allows you to further and broaden the existing BG1+ToSC+BG2+ToB games with mods yes?
Now around a year or so, with the help of my oh-so crucial neighbour we managed to stich together a 13 Gbyte BG what consisted of many mods I cannot recall. (many of which were not functional and were outdated already)
Since then I try to remake that coloss of a game, but sadly I cannot recognize the mods, and the systems (I remember that WeiDu should be the new coding, if this is the case I had something massive called TuTu..which I guess is obsolete now..whatever.)
Question is: how can I ensure the greatest amounts of compatible mods to be merged into BGT? What selection should I use and most importantly, which files,installs are needed in what order?
Currently I stand like this: I possess...
BG1 with datadisc, BG2 with datadisc
BGT 1.04: BGT104-Install.rar
BGT-NeJ directory containing: BGTNeJ2_v1.rar and Nej2Biffer_v3.rar
BP: BPv161G-FULL.rar
Dark side otSC: DSotSC4BGTWeidu185WM6.rar
North side otSC: NTotSC4BGTWeidu145WM6.rar
Check the bodies: CtB-WeiDU v160.rar
Lost items: LostItems_vR1.rar, LostItemsV1.
(I also know that Shadows over Soubar, Darkest Day etc. were installed. Are they incorporated in the above install-units or could you please provide a direct download link to the most usable versions).
Theese I possess, now...what else is advised or considered obligatory for the whole-est BGT experience? Help me out here, a bit of a clue might be that my previous BGT hosted an insane amount of expanded classes (Moon Knight, Cavalier equiva-lent class without magic, but 5+ in weapon proficiency, etc...), a new unified world-map (guess it is incorporated in BGT) and Banterpacks. Also, a mod named Unfinished Business was also prevalent.
So, any help -not just for me, but for every computer alienated BG fan- is greatly welcomed of epic proportions, for know shit whe it comes to computer programming and seeing through structures. Any idea that would broaden my BGT (as I saw the WeiDu mods can allow installs after to broaden the folders and the game) experience , mod suggestions, install tips etc anything.... are welcomed.
(and since I have a DVD containing all the old mods, I may reference them if needed)
Thanks in advance
P.S: any possibility for a BGT hungarian translation should be forwarded to me. Fluent in both. Just saw one of the trans-lation mods thread.
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