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Forgotten Angel

Member Since 01 Aug 2005
Offline Last Active Sep 21 2005 07:13 PM

Posts I've Made

In Topic: Thieves

31 August 2005 - 11:55 PM

Obviously I'm behind on my forum browsing.  :)  Still, may go ahead with writing up my little 'spirit of the night' if for nothing other than my own enjoyment and so my muse might cease flogging me with a wet noodle.  Silly nuses.   :blink:

In Topic: Thieves

31 August 2005 - 03:13 PM

Well, you don't keep Yoshimo (without TS), Nalia and Imoen can't advance their theiving skills (without SK) and Silver Star...well, I did mention a lack of craziness being an advantage. ;)  I have played the mod, but I'm a bit of a stickler for spelling and grammar.  Seeing too many grammatical mistakes is somewhat of a turnoff for me, even in an otherwise well-conceived mod.  

Don't know.  Too many people seem to think that evil has to be ugly, psychotic or brutal.  It can be ever so subtle and seductive as well, though. :)

In Topic: Area Basics for Dummies

31 August 2005 - 12:14 PM

Never even thought about using Infinity Explorer for extracting area bitmaps. I've only ever used it for reading through dialogue chains in a little more complete structure than that which Near Infinity gives.

My thanks again to the both of you. :)

In Topic: Area Basics for Dummies

31 August 2005 - 11:18 AM

Perfect! Thank you ever so much! :)

In Topic: After the End Fooling around

07 August 2005 - 03:52 PM

I find the idea of this fascinating.  I've always loved the Planescape setting for tabletop RPGs.  Tried PST, but I never could get into playing as the Nameless One.  I've a bit of a hard time putting myself in the shoes of a male protagonist, though I very much wanted to like it.  

A post-ToB 'mod,' if you will, would be a wonderful adventure.  I agree that new NPCs would be a must; much as I love some of the Bioware bunch, more and more when I replay the game, I find myself using mod characters instead.  I think retaining the PC's level as is would be neccessary, however, the new companions needn't be so high and mighty.  In fact, as someone (I apologize for forgetting the name) mentioned previously, keeping lower level NPCs alive and well could be an interesting challenge.  The main PC really needn't level any more past a certain point, probably, though where to draw the line, I don't know.  Personally, as far as 'levels' for my PC go, I'd be plenty happy with gaining special abilities along the course of the storyline.  These abilities wouldn't need to be anything incredibly powerful, just something interesting.  Too tired to define 'interesting' at the moment, however.  

I'd think that the whole thing would be doable, probably along the scope of some of the big mods out there now.  Should plans ever come to fruition for anything, I'd be happy to help with storyline ideas or a bit of writing and such.  Definiting intriguing.  Ashara, you do come up with the most interesting things.