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Antignition

Member Since 25 Jul 2005
Offline Last Active Aug 20 2005 07:55 AM

Posts I've Made

In Topic: Cave Crash in Tri-Top

26 July 2005 - 02:14 PM

I believe im using the latest versions I could find, and im pretty sure i was using v1.91. Regardless, it doesn't matter, the mod is very well done but as i progressed i noticed it allows your characters to get quite overpowered, which would make the rest of the game a breeze, so I loaded a game prior to meeting the wizard at the temple and am going on from there. I kept a backup of my bonehill game though, so maybe if the mood takes me i'll finish it up.

Anyway, thanks for the reply and the reassurance wiz.

In Topic: Cave Crash in Tri-Top

25 July 2005 - 11:13 AM

You have the ARE, but it is pointing to the wrong WED (one from BGT actually).

Here are the corrected ARE files for those two caves. The other cave has an ambient that isn't in the game (again, must be from BGT).

I also discovered that the cabin on Bald Hill has this problem too. So it is here as well.

Attached File(s)
BH1301.are ( 3.63k ) Number of downloads: 51
BH1302.are ( 6.53k ) Number of downloads: 44
BH1102.are ( 1.5k ) Number of downloads: 47



These downloads don't work anymore and im having the same problem in the Tri-top c aves. I don't need the fixes as much as the reasurrance that im not missing anything important there. ;)