Yes, I plan on it. I guess I need to do version 9 now.
does that mean that none of the current BG1NPCproject downloads work with the weidu version?
oh, i keep getting confused here
27 July 2005 - 12:10 PM
Ah, er, what is patch 1.13? BGT-Weidu is a whole separate mod. You can't use anyone else's patches on it. BP-BGT has a seperate set of patches as well. If you are talking about patches for Bardez's version, don't. They won't work on either BGT-BP or on BGT-Weidu.
I have BoneHill, DSotSC and NTotSC finished. I am currently uploading them to TheWizard now. By tomorrow (18-24 hours from now I guess) you should see them out there.
DSotSC is now 1.7
NTotSC is now 1.3
BoneHill is now 1.95
These are the BGT-Weidu versions but they will also work on BGT-BP.
26 July 2005 - 09:27 PM
It shouldn't matter but DSotSC and NTotSC will not install correctly on BGT-Weidu. I am just now finishing up the new versions of these two. There are several areas that will crash during load if you install either mod's current version. Also, I have several TDD items in stores and in containers throughout the game. All of these have to be removed since I can't guarantee that you have TDD installed.
In some ways, I liked the older BP-BGT game. At least I knew what you had to have installed for my code to work. Progress...
BoneHill will not work right now, though it seems that everyone is able to get it to install. There are probably areas that have the same problem as DSotSC.
24 July 2005 - 05:27 AM
BoneHill installs an older worldmap. So after you install it, you need to download Yacomo's worldmap mod and that. DSotSC and NTotSC use his map, they do not install their own. So the Worldmap mod can be installed anytime after BoneHill.
Keep in mind that BoneHill, DSotSC, NTotSC, BG1NPC, GreyClan and several smaller BGT mods have not been tested with BGT-Weidu. Look at some of the other threads in the BGT forum about those issues.
24 July 2005 - 03:30 AM
Community Forum Software by IP.Board
Licensed to: Spellhold Studios