Success!! At last i've fixed the problem. Phew.
After extensive testing, the problem came from the game's reference to Mulahey. For some reason it wasn't picking it up. I circumvented this by using a reference to Mulahey's dead variable.
I changed the line:
Dead("Mulahey")
To:
Global("sprite_is_deadmulahey",1)
The game accepts this and the chapter is incremented properly, and the game state changes to chapter four.
Hope this helps anyone else thats stuck. I dunno if this was just my installation but im pretty sure everything installed fine. Someone might wanna investigate this a bit more to see if others have had this problem or not.
I've been playing this game through from the start, so if I find any more bugs and stuff ill let you know and try and fix them too to take the load off folk.
PS anyone checked the shop bug yet? IE being able to pile up potions and buy them for the price of one?
Vangelion
Member Since 07 Jul 2005Offline Last Active Jul 26 2005 08:49 AM
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In Topic: Bug Report - BGT-WeiDU v0.99
25 July 2005 - 10:02 AM
In Topic: Bug Report - BGT-WeiDU v0.99
25 July 2005 - 09:20 AM
Ok, this is giving me a migraine. I've tried it again and again, still to no avail. I've opened the archives in DLTCEP and also with Infinity Explorer. Now, when I examine the scripts using DLTCEP it gives me one great list of scripts and one reference to area AR4405. This script seems fine, as i displayed before, no problems apparent.
Now when i explore the scripts with IE it gives me several script .bifs. Scripts.bif, 25Scripts.bif, BG1BCS.bif and one for each of SOS and TDD.
On viewing the AR4405 in the BG1BCS.bif, I find the same updated script as in DLTCEP except that where mulahey's name is it is just Dead(""). Strange.
In Scripts.bif there is an area AR5405 which is identical to the OLD (BGI) version of the script for the area and Mulaheys name is still missing, ie Dead("") again.
Also, I note that the creature name is MULAHE in the creatures list, not MULAHEY. This normal?
Is there a way of testing whether the script is actually executing? Can anyone give me a comprehensive list of commands which the CLUAConsole accepts? IE is there a command for testing Mulahey's dead attribute?
Finally, can you folks recommend the best tools for editing this lot? Ive got IE and DLTCEP and WeiDU. These the ones commonly used?
Help is much appreciated folks.
Now when i explore the scripts with IE it gives me several script .bifs. Scripts.bif, 25Scripts.bif, BG1BCS.bif and one for each of SOS and TDD.
On viewing the AR4405 in the BG1BCS.bif, I find the same updated script as in DLTCEP except that where mulahey's name is it is just Dead(""). Strange.
In Scripts.bif there is an area AR5405 which is identical to the OLD (BGI) version of the script for the area and Mulaheys name is still missing, ie Dead("") again.
Also, I note that the creature name is MULAHE in the creatures list, not MULAHEY. This normal?
Is there a way of testing whether the script is actually executing? Can anyone give me a comprehensive list of commands which the CLUAConsole accepts? IE is there a command for testing Mulahey's dead attribute?
Finally, can you folks recommend the best tools for editing this lot? Ive got IE and DLTCEP and WeiDU. These the ones commonly used?
Help is much appreciated folks.
In Topic: Bug Report - BGT-WeiDU v0.99
24 July 2005 - 12:50 PM
Yeah, i've definitely got them, did the mission again just to check. Verified by using shadowkeeper that SCRL2V is indeed there in my inventory. The offending object must be in this script section from area AR4405. Note that in the original BG this area is AR5405 but this shouldn't matter should it?
IF
PartyHasItem("SCRL2V") // ~Letter~
Global("CHAPTER","GLOBAL",3)
Dead("Mulahey") //
THEN
RESPONSE #100
SetGlobal("Chapter","GLOBAL",2)
IncrementChapter("Chptxt-3")
SetGlobal("Chapter","GLOBAL",4)
AddJournalEntry(15837,INFO) // ~It is certain that the death of Mulahey will relieve the fears of the terrorized folk of Nashkel, but you remain uneasy. While the half-orc may indeed have caused the evils that befell the mine, the shortage of iron is too widespread to be his doing alone. His letters confirm your suspicions, and though they give little indication as to where his cohorts are hiding, they may have links to the bandits that currently plague the Coast Way.~ [CHAPTER2]
END
Basically none of this is triggered, and i don't know whats wrong. The chapter is at 3 and i do have the Scroll and Mulahey is toast so it beats me.
IF
PartyHasItem("SCRL2V") // ~Letter~
Global("CHAPTER","GLOBAL",3)
Dead("Mulahey") //
THEN
RESPONSE #100
SetGlobal("Chapter","GLOBAL",2)
IncrementChapter("Chptxt-3")
SetGlobal("Chapter","GLOBAL",4)
AddJournalEntry(15837,INFO) // ~It is certain that the death of Mulahey will relieve the fears of the terrorized folk of Nashkel, but you remain uneasy. While the half-orc may indeed have caused the evils that befell the mine, the shortage of iron is too widespread to be his doing alone. His letters confirm your suspicions, and though they give little indication as to where his cohorts are hiding, they may have links to the bandits that currently plague the Coast Way.~ [CHAPTER2]
END
Basically none of this is triggered, and i don't know whats wrong. The chapter is at 3 and i do have the Scroll and Mulahey is toast so it beats me.
In Topic: Bug Report - BGT-WeiDU v0.99
24 July 2005 - 10:30 AM
Ok i've been poking around and it seems that the Chapter 4 variable hasn't been triggered, despite the death of Mulahey and procurement of the scrolls from the chest. Also no Chaper 4 cutscene or anything appearing.
Any ideas how to fix this and exactly when Chapter 4 is triggered?
Any ideas how to fix this and exactly when Chapter 4 is triggered?
In Topic: Bug Report - BGT-WeiDU v0.99
24 July 2005 - 07:54 AM
Hey folks, I've been playing through the game from the beginning and everything was going fine until i got to the bottom of the Naskell mines. I killed Mulahey and took everything from the chest and such, but when i returned to the surface nobody seemed to react to the quest being complete. The guards still acted like the mine was still dangerous and Tranzig did not appear at Feldeposts.
This is my main bug, another is that in the song of the morning temple when you pile up things to buy, ie 5 healing potions, then click another box for say identify, if you return to the purchase screen you can buy all five potions for the price of one.
It's a bit of a puzzle cos i can't get further in the game unless something triggers the fact that the mines are clear.
This is my main bug, another is that in the song of the morning temple when you pile up things to buy, ie 5 healing potions, then click another box for say identify, if you return to the purchase screen you can buy all five potions for the price of one.
It's a bit of a puzzle cos i can't get further in the game unless something triggers the fact that the mines are clear.
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