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Sun Tzglyph

Member Since 06 Jul 2005
Offline Last Active May 08 2009 02:29 AM

Posts I've Made

In Topic: Melanthium

16 August 2005 - 06:10 AM

That would make him unbeatable.... :)
Just give him items so he can cast at -10 casting speed, use Improved alacrity to launch a battery of dispelling spells at all your characters, then time stop again and improved alacrity again, and when the second time stop is over your party just receives on the head every offensive spells he has (and only his rain of terror is enough to wipe your party if you are not protected from magic damage)... so he would win all the time, and your only option would then to reload and try to find the ultimate french cheese to beat him...


In first i thank inferno for this great mod :new_thumbs:  ( and Hlid for the weidu version )

It is not a bug ( i think...) i describe, but  i am suprised that Melanthium don't cast any spells of abjuration to remove protections against fire, cold , magic etc... ( remove magic, khelben, breach, ruby ray etc...)

In fact with this tip the fight is easy just because you only must focus his attention ( in order  to avoid maze  or worse ) with a fiend ( the better i think is to memorize 2 or three of level 8 ) and wait his shield of oblivion falls ( the fiend will kill him )

The best is a berseker if you have it one

In fact he used these spells after his first death ( after the dialog ) ( but ONLY one spell: nine level of abjuration )

OK i agree that the fight would be impossible to win in SOA if he had these spells  and according to the background he is a so powerful sorcerer that he needn't remove spells of protection of his ennemies.

However a powerful sorcerer would wonder why his powerful spells don't manage to kill you and would adapt his strategy.

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In Topic: Selence Bug, partly corrected

16 August 2005 - 06:03 AM

Ok i understand... if used as it is , the dialog file I gave will indeed correct the actions in response to the triggers, but would be worthless because all the text will then be messed up if someone has a different installation than mine... I will try to see and do as you suggest and learn a bit of Weidu next week after my holidays...



Now you just have to learn to use Weidu.  A DLG file is almost worthless to someone else.  Your Dialog.TLK file has different text string references than other people (because of the mods and order of installing those mods).

Selence would have a dialog file that "should" be common for most people because it comes from the BP 1.6 game that we all have as a base.  However, there is no guarantee.  So what you should try is to use DLTCEP and convert the DLG file to a D file.  Then it is straight text and anyone can insert it back into their game by using DLTCEP.  I don't thing NI has this ability (to extract or merge).

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In Topic: Quest Pack 2 Released!

10 August 2005 - 05:23 PM

*Click*

In Topic: Dakkon's Zeth Blade ***Spoiler Alert***

07 August 2005 - 03:21 PM

All right :) , it changed after a level up.... Amazing :) the best thing now would be Dakkon showing up to get it back... and explain how it *exists* without him...

In Topic: Attacks on Robillard

07 August 2005 - 11:51 AM

I think this thing about dual classing deserves a waring in Bp's readme, since they are quite a few level checks in BP... ;)

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Actually, there are very few Level-oriented checks in BP itself. TDD and SoS use several of these, and TS uses LevelParty() checks. The Level checks found in BP itself are in the enemy AI files; most enemies are judged by their first class anyways, so this is irreleveant. Especially in the manner you are describing.

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Sorry , thought since TDD is installed in BP..
I mean, if you're just playing like this, and do not wish to bother with NI or Clua Codes, then you will just miss the TDD part for which you need Forp, for example, if you have a Dual-classed character... I thought it might be worth a line in Tdd's (and so maybe BP's) readme, sinc this single level check opens or denies a big part of Tdd...
For my part, i changed all level checks for Player 1 in experience checks as you suggested, and it works fine thanks :) !