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Nordthiad

Member Since 03 Jul 2005
Offline Last Active Aug 21 2007 01:40 PM

Topics I've Started

BGT Weidu problem

11 August 2005 - 01:37 PM

Well, I now installed this BGT Weidu-mod, but I noticed I have some problems with the music. I now hear the Nashkel carnaval-music in towns like Beregost and Nashkel, while I hear normal outdoor music at the Carnival. Was this meant to be so? In the BG-BGT-mod I installed before the music wasn?t mixed up like this. Update: when I transport my party to the city of Baldur's Gate, and walk around the city, I also hear outdoor-music instead of the BG City ones.

Perhaps useful information: besides BGT Weidu I also installed Ascension and the Baldurdash bugfixes for BG2:TOB only (not the BG1 ones).

Davaeorn?s AI bug

04 August 2005 - 12:55 AM

Well, I'm playing BP-BGT now with additional the DSotSC and the NSotSC mod, and noticed a bug with Davaeorn. Instead of Davaeorn being a migthy mage with good spellcasting and teleporting, he now only walked to me and was very easily killed my my party with a few hits. That was quite a bummer, for I had hoped there would be a real fight. Anyone else had this particular bug with Davaeorn?

Oh, and he was only 1850 xp; didn't he used to be worth much more xp?

Imoen her sounds

30 July 2005 - 05:07 PM

I'm now playing BP+BGT, but when playing I noticed Imoen her soundset is mixed up. She now says both sounds from BG1 and BG2, and moreover, some of the lines she says when clicking her are 'I think all this has really changed you, come on, this is not like us at all' instead of more normal clicking sounds. Are these the sounds as they should be in BGT/BP, or is there something wrong?

Anyhow, does someone have any suggestions on how to change the sounds back? Thanks.

Questions about Big Picture, BG Trilogy, etc

03 July 2005 - 06:20 PM

Hey everyone,

I have some questions about the Big Picture, Baldur's Gate Trilogy and implementing other mods. I've always been a great fan of Baldur's Gate, but I have never been very acquainted with all the mods there are (except making custom items) since I used to have a crappy internet connection. Anyhow, I'm trying to find out how everything works, but there are still some questions I hope someone can help me with.

I read this Big Picture combines BG2, TOB, TDD, SOS and TS, so you can play them all as one game. The Baldur's Gate Trilogy combines the BP with BG1 and TotSC. So, then you van play BG1, TotSC, BG2, TOB, TDD, SOS and TS all in one game. And I also read you can add DSotSC to BP, so you an play that one as well in one game.

But what about NTotSC, CtB and NEJ (or others)? Can you play those (or one of them) together with BG1, TotSC, DSotSC, BG2, TOB, TDD, SOS and TS?

I also read the Baldurdash-patches can also be used when they are installed after the official Bioware-patches. But that means I should install both Baldurdash his BG1-patch and his ToB-patch... or aren't they (or one) combatable with BP, BGT and DSotSC?

And what about Ascension/WeiDU... are they compatible with the mega pack of BG1, TotSC, DSotSC, BG2, TOB, TDD, SOS and TS as well? Since it would be nice of course after the whole extended mega saga the ending of ToB is extended as well.

In any case, perhaps some questions are a bit daft, but I'm hoping to find out what the max of mods is you can play at once. As I, as well as many other players, like stretching the adventure and improving the adventure with more challenges, I hope someone knows what combination implements the most of the existing mods into the original Baldur's Gate-series.

Greetings and my thanks,


Nordthiad