Sevarus
Member Since 20 Jun 2005Offline Last Active Oct 11 2009 05:43 PM
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Preliminary Steps
14 March 2007 - 03:03 PM
Just like to get this stuff out of the way before I go on my merry way. Should I run through the game once and make notes where interjections should be used? Should I use all the NPCs (I still don't think I've ever used Cernd) and notice their personalities and how my NPC would interact with them? Are there specific spots that I should make saves at that I can go back to? Is it possible to do all this in a single run-through? I'd just like to be prepared.
CHAIN
06 July 2006 - 07:37 PM
I'm definitely reading conflicting opinions on how to do this, so I'd like a be-all, end-all solution.
What's going on? Is there supposed to be an APPEND in there? I'm royally confused.
Also, does post-Spellhold Immy even HAVE a banter file? What in the world do I use to banter with her? BIMOEN25? Isn't that for ToB?
CHAIN IF ~InParty("Cyra") See("Cyra") !StateCheck("Cyra",STATE_SLEEPING) Global("CyraMinscBanter2","LOCALS",0)~ THEN BMINSC CrazyContest ~Boo says you are the crazy one.~ DO ~SetGlobal("CyraMinscBanter2","LOCALS",1)~ == A!BCyra ~Me? Me? I merely float in madness, you dive in it!~ ==BMINSC What? Madness is no swimming pool! ==A!BCyra You have an unhealthy obsession with "evil" and putting your boot to its backside. That does not scream "sane being" to me. ==BMINSC Evil always needs a good kick! ==A!BCyra But where *is* evil? Just some man in the corner? Do you walk up to him and give him a swift kick to the buttocks? ==BMINSC Of course! Nothing cures evil like a good dose of pain! ==A!BCyra Surely the crack in your mirror wasn't caused by yourself... ==BMINSC Minsc's head is much thicker than glass, little elf! But not quite as thick as a big rock, sadly. Stone giants have good aim. ==A!BCyra Ah yes, the perils of bouncing boulders. I hope the limbs of my madness never entangle with the ever-growing branches of your tree of insanity, Minsc. ==BMINSC Er... yes, me too. *whispers* Yes, Boo, she's one sandwich short of a picnic. EXIT
What's going on? Is there supposed to be an APPEND in there? I'm royally confused.
Also, does post-Spellhold Immy even HAVE a banter file? What in the world do I use to banter with her? BIMOEN25? Isn't that for ToB?
Imported BG1 Items
07 June 2006 - 07:43 PM
Recently both my father and I expressed dislike at the Vampiric Sword easter egg found in BG1, by giving Ulcaster the Kozah Idol and the Ancient Item. For going through all the trouble to get those two items, you'd think that we'd get something that was actually useful.
Anyway, I have everything all written out and ready to package, but how to I get the AR602 (Chateau Irenicus, Level 1) script that I wrote to append itself BEFORE all the PC's items get destroyed?
Anyway, I have everything all written out and ready to package, but how to I get the AR602 (Chateau Irenicus, Level 1) script that I wrote to append itself BEFORE all the PC's items get destroyed?
Using nested if statements
11 May 2006 - 02:52 PM
I'm looking for the IE equivalent of:
For example, say I'm kicking this NPC out of my party. Depending on what state her quest is in, she'll say different things, but I'm not sure how to go about this.
This is probably extrememly simple, knowing my luck.
If (this happens) { do this if (this other thing happens while the previous if is happening) { do this too } }
For example, say I'm kicking this NPC out of my party. Depending on what state her quest is in, she'll say different things, but I'm not sure how to go about this.
IF ~Global("EllarynJoined","LOCALS",0)~ THEN BEGIN LeaveGroup IF ~ Global("EllarynQuest","GLOBAL",0) GOTO NoQuest Global("EllarynQuest","GLOBAL",1) GOTO QuestAccept Global("EllarynQuest","GLOBAL",2)~ GOTO QuestFinish END
This is probably extrememly simple, knowing my luck.
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