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Sevarus

Member Since 20 Jun 2005
Offline Last Active Oct 11 2009 05:43 PM

Topics I've Started

Preliminary Steps

14 March 2007 - 03:03 PM

Just like to get this stuff out of the way before I go on my merry way. Should I run through the game once and make notes where interjections should be used? Should I use all the NPCs (I still don't think I've ever used Cernd) and notice their personalities and how my NPC would interact with them? Are there specific spots that I should make saves at that I can go back to? Is it possible to do all this in a single run-through? :rolleyes: I'd just like to be prepared.

CHAIN

06 July 2006 - 07:37 PM

I'm definitely reading conflicting opinions on how to do this, so I'd like a be-all, end-all solution.

CHAIN
	IF ~InParty("Cyra")
	   See("Cyra")
	   !StateCheck("Cyra",STATE_SLEEPING)
	   Global("CyraMinscBanter2","LOCALS",0)~ THEN BMINSC CrazyContest
	~Boo says you are the crazy one.~
DO ~SetGlobal("CyraMinscBanter2","LOCALS",1)~
  == A!BCyra
  ~Me? Me? I merely float in madness, you dive in it!~
  ==BMINSC
  What? Madness is no swimming pool!
  ==A!BCyra
  You have an unhealthy obsession with "evil" and putting your boot to its backside. That does not scream "sane being" to me.
  ==BMINSC
  Evil always needs a good kick!
  ==A!BCyra
  But where *is* evil? Just some man in the corner? Do you walk up to him and give him a swift kick to the buttocks?
  ==BMINSC
  Of course! Nothing cures evil like a good dose of pain!
  ==A!BCyra
  Surely the crack in your mirror wasn't caused by yourself...
  ==BMINSC
  Minsc's head is much thicker than glass, little elf! But not quite as thick as a big rock, sadly. Stone giants have good aim.
  ==A!BCyra
  Ah yes, the perils of bouncing boulders. I hope the limbs of my madness never entangle with the ever-growing branches of your tree of insanity, Minsc.
  ==BMINSC
  Er... yes, me too. *whispers* Yes, Boo, she's one sandwich short of a picnic.
EXIT

What's going on? Is there supposed to be an APPEND in there? I'm royally confused.

Also, does post-Spellhold Immy even HAVE a banter file? What in the world do I use to banter with her? BIMOEN25? Isn't that for ToB?

Imported BG1 Items

07 June 2006 - 07:43 PM

Recently both my father and I expressed dislike at the Vampiric Sword easter egg found in BG1, by giving Ulcaster the Kozah Idol and the Ancient Item. For going through all the trouble to get those two items, you'd think that we'd get something that was actually useful.

Anyway, I have everything all written out and ready to package, but how to I get the AR602 (Chateau Irenicus, Level 1) script that I wrote to append itself BEFORE all the PC's items get destroyed?

Using nested if statements

11 May 2006 - 02:52 PM

I'm looking for the IE equivalent of:

If (this happens)
{
	do this
	if (this other thing happens while the previous if is happening)
	{
		 do this too
	}
}

For example, say I'm kicking this NPC out of my party. Depending on what state her quest is in, she'll say different things, but I'm not sure how to go about this.

IF ~Global("EllarynJoined","LOCALS",0)~ THEN BEGIN LeaveGroup
IF ~
   Global("EllarynQuest","GLOBAL",0) GOTO NoQuest
   Global("EllarynQuest","GLOBAL",1) GOTO QuestAccept
   Global("EllarynQuest","GLOBAL",2)~ GOTO QuestFinish
END

This is probably extrememly simple, knowing my luck.