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Sevarus

Member Since 20 Jun 2005
Offline Last Active Oct 11 2009 05:43 PM

Posts I've Made

In Topic: Preliminary Steps

14 March 2007 - 03:34 PM

How often have you played the game before? Have you ever played all the way through?

You should definitely have each NPC in your party at least once, and lean on CTRL-I to get all the banters. That will help you know what they sound like, if nothing else.

Playing through and making notes of interjection points is useful. I do that, but I usually have a digital voice recorder handy while i'm playing. Which reminds me that I need to find mine.


I've played the game many, many times, and I've completed it around five times, I think.

In Topic: Valen Redemption

15 July 2006 - 02:45 PM

Options are always a good thing to have, however Valen has to WANT to come back, and I'm not sure how you would go about that. Personally, a chance at redemption would make this mod a must-have for me.

In Topic: CHAIN

07 July 2006 - 09:11 AM

Okay, got it now. I must have misinterpreted what I read before.

In Topic: CHAIN

06 July 2006 - 09:14 PM

Yeah, tildes... this is what I get for writing everything out normally and just copy/pasting it all in.

And I have read Blue's tutorial... several times. But it doesn't explain using APPEND and EXTERN with CHAIN. It's *Haer'Dalis says something* *Blue says something back* END. What if I want it to keep going?

EDIT:
Apparently, WeiDU doesn't like my A! label. Changing it to A_ has fixed some issues.

In Topic: Imported BG1 Items

08 June 2006 - 03:07 PM

I seem to have run into two problems. EDIT: Fixed problem #2

#1. After the whole first scene with Imoen, my character does the "stutter-walk." I think it's because the game is continously checking to see if he has the sword in his inventory. Either way, here's the ar0602.baf code:

IF
	Global("BG1VampSword","GLOBAL",0)
	PartyHasItem("SW1H19") // Vampiric Sword
THEN
	RESPONSE #100
		SetGlobal("BG1VampSword","GLOBAL",1)
		ActionOverride("Picture1",CreateItem("SW1H19",0,0,0)) // Vampiric Sword
		Continue()
END