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Talib

Member Since 27 Apr 2005
Offline Last Active Jun 07 2005 11:27 AM

Posts I've Made

In Topic: The Revision of the Five

05 June 2005 - 05:57 PM

Kind of a knit picky thing.....but it seems kind of funny to me that Yaga Shura has most of his damage resistence when you face him again in the final fight. Since he was revived on the spot I doubt he would have had the time to remove his still beating heart from his chest and set it on fire. :huh: (Gaider stated that with Improved Yaga Shura his phenomenal damage resistance was the result of his invulnerability wearing off slowly.) This would probably make him weaker, but he would make a lot more sense imho.

In Topic: Missing HLAs

31 May 2005 - 06:33 PM

I don't know if you folks are still looking at HLA's for fighter/mages or not, but I think a reasonable way to allow them to cast in heavy armor is to follow the rules G3 implemented for arcane spellcasting in armor and then add a High Level ability to reduce the casting penalty.  I'd be in favor of an ability that reduced the casting penalty by 10 or 15%, selectable 3-5 times.  That way if your F/M wants to wear full plate and use a shield he can but it'll cost him.  Even having to select the HLA 5 times to cast in full plate with a medium shield without a penalty would be worth it, although I have no idea if it can be coded.

In Topic: Incompatibility

31 May 2005 - 02:43 PM

Fair enough.  It probably is more work than it's worth.  Especially when a note in the readme about compatability with kido would probably be easier.

In Topic: Incompatibility

31 May 2005 - 02:21 PM

I don't know how much work you folks want to put into making the mod compatible with eveything under the sun but isn't there a weidu command that could detect for kido and then append his item to be restricted to skalds rather than jesters upon installing the sword angel component?

In Topic: Armor Revisions

31 May 2005 - 01:35 PM

Wouldn't an easy way to allow rings to stack with magical armor but not each other be to simply remove the flag classifying magical armors as magical?  The armor works the same in all other respects whether the armors are flagged that way or not.  I imagine this would save a lot of work.   Also......most mod armors I've seen aren't actually flagged as magical anyway so you can already use rings of protection with them.  Doing this would actually increase the consistency of most mods I've seen! :P