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Derkoth the Disgruntled

Member Since 22 Apr 2005
Offline Last Active Mar 22 2009 08:06 PM

Posts I've Made

In Topic: BiG World Project (BWP) v5.6

08 January 2009 - 02:50 PM

Odd Bug Report for Updated BWP

The gaggle of goblins and kobolds in the NW of the Coast Way (just outside Candlekeep) has a bunch of invisible goblins. I can see the Big Picture "comments" floating in mid-air, but don't see the goblins until they stab me, which is a total bummer for a 1st level char.

Dunno what's causing it, 'cause it didn't happen in BWP 5.5. Weidu.log attached for the curious.

No big deal, I'll just keep on playing 5.5 like I was. Thought I'd report it, though, in case someone else had the same prob.

Cheers,

DtD

In Topic: Hand of Glory quest

16 November 2008 - 10:55 AM

I would like to know when start the Hand og Glory quest because I'm not encountered anyone bandits at north of Restenford, and I'm not found the sewers at the barracks...

Can I know when and where precisely I should meet the bandits??

Thanks


You won't meet the bandits until you've found the thief who stole from the warehouses. There's a progression of quests that ends up with you going to meet the bandits just below the northernmost bridge in the North of Restenford area.

Cheers,

DtD

In Topic: BiG World Project (BWP) v5.5.2

13 November 2008 - 11:34 AM

what i could imagine is that you have not set it to preserve paths when unrarring them.
it should be on by default, but if you haven't, it would save the file \cheese\file A.ext in X:\stuff\archive.rar in X:\stuff, rather than in X:\stuff\cheese.
which would be at another location than is searched.


Actually, upon further examination, I found that the problem was indeed with 7Zip. Trying to extract the files from the self-extracting .exe's seems to leave a couple of files behind. When I ran the .exe's themselves, all the files came out unscathed. I have no idea why that would be, but there you go. The mystery of the missing files is solved.

Now if only I could figure out what's wrong with Stone of Askavar, I'd be golden

:cheers:

DtD

In Topic: BiG World Project (BWP) v5.5.2

12 November 2008 - 09:30 AM

Leonardo,

Strange that you can't reproduce the errors. Perhaps I'll try redownloading the mods. Perhaps because I extracted them with WinRAR and not 7zip? I dunno. And yes, I used the auto-installer.

Anyway, a separate install left NEJ working fine, but the other errors cropped up again. I'll try again with new downloads of the mods, leave Unique Artifacts out, and see what happens.

Thanks for the comments... I'll keep you posted on any more issues that crop up!

:cheers:

DtD

EDIT: Redownloaded the mods, and the files I've previously noted are still missing. How's that possible? I'm really not sure why that is, but I'll keep editing mentions of them out of their TP2s and see if they'll go through all right.

In Topic: BiG World Project (BWP) v5.5.2

11 November 2008 - 07:44 AM

More choking:

Assassinations

After removing the reference to O#CrGua2.cre in the TP2, we get another non-existent CRE choke:

ERROR: error loading [Assassinations/Characters/O#CrGu32.cre]
Stopping installation because of error.

Xan

And again with Xan, after removing the reference to O#Drm2b.cre in the TP2, we get another non-existent CRE choke:

ERROR: error compiling [Xan/Scripts/O#Drm3b.baf]: Sys_error("Xan/Scripts/O#Drm3b.baf: No such file or directory")
ERROR: compiling [Xan/Scripts/O#Drm3b.baf]!
Stopping installation because of error.


Wonder what else there is to choke on. Such is life...

DtD