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paladin84

Member Since 06 Mar 2023
Offline Last Active Yesterday, 02:49 PM

Posts I've Made

In Topic: Current Status of Infinity Animations

05 November 2024 - 08:00 AM

It is an awesome news! We need NI in EE as well as unicorns!


In Topic: Need help with Vampire script

05 November 2024 - 03:40 AM

I am glad you make it work. It seems like rather "LOCALS" variable, not global ones should be used, They are unique for the creature. Did you try with them?


In Topic: Need help with Vampire script

04 November 2024 - 03:21 PM

player1d.bcs is the one, I don't think you need to do it for other players (player1 is always the main character and other ones should not have this kit, right?). I don't think you need Class(Player1, MONK),  checking for the kit should be enough. Overall, I am glad it works.

 

For the killing from the script, it should be Kill(Player1) or Kill(myself).


In Topic: Need help with Vampire script

04 November 2024 - 12:31 PM

So, what is your question? Script doesn't work?

 

From what I see, it should generally work, but "ActionListEmpty()" trigger only works if it is a creature script. For area or global scripts I would assume it will return "false" all the time... anyway, it should not be there. Continue() is not necessary (it goes to the next block of the script, but in this case I don't see any reasons to do this). For setting the variable (I don't know how GelVa70.spl works and if it really setting the variable in 1, though) it makes sense, so the script block only work ones. And I believe it is possible to do everything without a spell (CreateVisualEffect is the main action to use).

 

Also, I think more proper way would be to extend player1-player6 scripts. I don't remember their names, but they are there (I don't have NI right now, I can check it later). I would assume their names are "PLAYER1.BAF" or something like that.

 


In Topic: BWP v20.1 released

28 October 2024 - 08:40 AM

Thank you lot!