I only had similar issue when I was trying enter non-english characters...
paladin84
Member Since 06 Mar 2023Offline Last Active Today, 04:31 PM
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In Topic: Issues with custom map notes and journal entries
24 January 2025 - 09:05 AM
In Topic: Offset map.
13 January 2025 - 08:19 AM
I know that for 13th version of bp-bgt-worldmap the continent was extended to north, but zero point (0,0) is as it was before. Looks like everything is shifted to the same as (0, 0) point at the beginning for the image. I am not sure how you can have such a result, other than:
1) there is bug in the mod that coordinates are not shifted.
2) you use old save with new map - you should never use old saves after reinstalling bp-bgt-worldmpa.
3) You used new code (from 13+ version) with old image (from 12- version) or vice versa.
I would recommend to try with a clean install with fresh version of the mod and a new game. If the bug is still here after reinstalling, there is probably a bug in the mod.
In Topic: Current Status of Infinity Animations
05 November 2024 - 08:00 AM
It is an awesome news! We need NI in EE as well as unicorns!
In Topic: Need help with Vampire script
05 November 2024 - 03:40 AM
I am glad you make it work. It seems like rather "LOCALS" variable, not global ones should be used, They are unique for the creature. Did you try with them?
In Topic: Need help with Vampire script
04 November 2024 - 03:21 PM
player1d.bcs is the one, I don't think you need to do it for other players (player1 is always the main character and other ones should not have this kit, right?). I don't think you need Class(Player1, MONK), checking for the kit should be enough. Overall, I am glad it works.
For the killing from the script, it should be Kill(Player1) or Kill(myself).
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