I don't think I know what I'm saying anymore xD.
Something has been clarified, some things are still a mystery. But that's ok.
Thanks!
@szef501
31 January 2024 - 11:50 AM
I don't think I know what I'm saying anymore xD.
Something has been clarified, some things are still a mystery. But that's ok.
Thanks!
31 January 2024 - 08:35 AM
30 January 2024 - 10:19 PM
Nice I will try. But one thing bothers me. How to extract .bmp. I tried DLTCEP and when I save the palette as a bmp, there is no file anywhere...
E: The above bam is empty and that bmp in NI contains nothing .
E2: Right, so i'am using palette generator and ps bam, something is starting to come out...
E3: It seems that after importing the new BAM animations, with their own color (and the palettes a little mixed up) it looks fine in the game anyway xD.
So. I don't know anything.
30 January 2024 - 01:13 PM
The answer is that you must remap all the BAMs to use the same palette, make your edits, and then overwrite all the palettes with the new one. To minimize error, color information from all the BAMs should be quantized together at once to generate an optimal palette to start with. This makes the whole process many stepped.
Hm, I think I understand, although not completely. How would I remap the BAMs? What do you mean?
30 January 2024 - 10:20 AM
Let's say import a frost salamander from iwd (and bg2). Or change the color from black abishai to white (I did that, but for the horns I have to change each palette for each bam, in bamworkshop2 otherwise the pixels are miss placed ?)
Hmm, ok so it is the fault of the interpretation of the engine and the base colors of the animation?
I thought you can cast a palette on several animations of the same creature and it will adjust .
E: i found this:
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