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Azaghal

Member Since 07 Jul 2022
Offline Last Active Nov 29 2022 06:26 AM

Topics I've Started

Installation problem with the Sellswords Mod in BGT-Megamod install

03 November 2022 - 05:27 AM

Hello everybody,

 

while setting up a parallel installation I'm encountering an unexpected error when trying to install the above mentioned mod.

Have installed and played it many times before without any trouble. But now it stops installation because it is missing the AREA2200.bif (Ust Natha). At least that's what the attached error log tells me.

Can you help?

 

Thanks in advance

 

Azgahal


Problems with Jan's Extended Quest in a BGT-Megamod Install

17 October 2022 - 11:16 AM

It's me again...

Playing the mod mentioned above for the first time. First minor problem encountered when supposed to meet with a contact in Delosar's Inn. Uncle Billy (IIRC) will only give his proper dialogue if you talk to him with Jan. With any other character he will only give his first line and then has nothing more to say, no matter who he's talking to. Workaround: Reload and choose Jan and only Jan to talk to him.

 

But the more severe problem appears a bit later: When you have entered the first floor in the house of Jan's hated rival Vaelag, he will greet you with the line "What have we got here? Guards to me!" But no guards appear and nothing happens. When talking to him, he will repeat the sentence, but no change. No continuation.

 

I looked into the dialogue (E_JVAELA.dlg) and the state 5 says:

Response: What have we got here? Guards to me! ,First response index: 6,# responses: 1,Trigger index: 1

They could as well have put it in Marsian or Paleo-Hebrew, as it says nothing to me (which is of course my shortcoming).

But I'm pretty sure you guys have an idea what to do about it.

 

Thanks for looking into it.

 

Azaghal

 

 

EDIT: Okay, just restarted the game, loaded the save made after the incident with the monosyllabic Vaelag and talked to him once more. This time the dialogue continued with Jan answering. The two started a duel of insults and then came to blows. So the storyline continues. Sorry for bothering you.


ASSERTION FAILED ObjAnimation.cpp 25414

11 October 2022 - 11:13 AM

Well, here's another one:

When entering the plundered tomb under the graveyard in Athkathla (AR0802, the corner for Korgan's companion quest) there is a skeleton archer greeting me with something like "you never should have made it this far" (obviously from a mod, since in vanilla there's mummies IIRC) and then the game crashes with the above error. I guess the guy is from the BuTcHeRy mod and his CRE file is D9ELARGG. He's equipped with axe, halberd, shield and arrows (no bow). Tried to take away his halberd and shield to avoid impossible usage together, but he's still crashing. Searching for his bow?

How can I fix it?

 

Greetings

Azaghal

 

EDIT: Attached WeiDu.log of my BGT install, just in case...

 


Jaheira stutter bug

08 October 2022 - 12:10 PM

Hello everybody,

 

in my current BGT-Megamod installation I have a problem with Jaheira in SoA (Atkathla, quite early in the game). She stops constantly and my SC turns to her as if to start conversation, but nothing happens. Giving new movement orders to both works, but situation repeats shortly afterward. Also often get the message that I cannot save in dialogue mode (while I'm not talking to anybody actually).

I understand that probably one of Jaheira's variables has to be changed manually to proceed. But which one?

Looked into her CRE-file in the latest save with the help of NI. There's currently 13 effects named "Set Local Variable 187" active with differing values (most of them =1).

What am I to do?

 

Thanks for your help

 

Azaghal


Assigning Edwin to a specialist mage with Shadowkeeper or any other IE

19 July 2022 - 11:31 AM

Hello and good evening,

 

I always play Edwin as a conjurer (not sure whether he was one in vanilla originally). In my new BGT multimod installation a mod gave him the title Red Wizard (Conjurer), which sounded fine for me, but actually he is a generalist mage :( . I wanted to repair the mess by using Shadowkeeper, but the option to assign him a mage kit is greyed out and not choosable. My command of DLTCEP is also unsufficient. I can create an Edwin version with a mageschool chosen and save it to the override folder, but it doesn't do anything. Starting the game still leaves me with a crippled Edwin.

 

I'm certain there is a way, so please help me find it.

 

Thanks

 

Azaghal