i DID use Near Infinity to edit the *.STO files i included in my MOD. BUT, as soon as these files are installed via *.TP2 and setup-mymod.EXE files, they lose their identifier (inn, temple, etc.), crashing the game whenever entering the new or edited stores. (i made this discovery upon opening the *.STO files with Near Infinity AFTER the setup-mymod.EXE file installed my MOD)
i tried manually copying the .sto files onto the override directory, and the files worked fine. so, i started thinking that WeiDU had this parameter-setting capacity and i wrote you the note above.
here is how part of the *.TP2 file looks like:
COPY ~vault/sto/friend.sto~ ~override/friend.sto~
SAY NAME1 ~Friendly Arm Inn~
SAY NAME2 ~Friendly Arm Inn~
COPY ~vault/sto/highhedg.sto~ ~override/highhedg.sto~
SAY NAME1 ~Highhedge~
SAY NAME2 ~Highhedge~
COPY ~vault/sto/sto0703.sto~ ~override/sto0703.sto~
SAY NAME1 ~Sorcerous Sundries~
SAY NAME2 ~Sorcerous Sundries~
COPY ~vault/sto/sto4803.sto~ ~override/sto4803.sto~
SAY NAME1 ~Nashkel Store~
SAY NAME2 ~Nashkel Store~
COPY ~vault/sto/sto4901.sto~ ~override/sto4901.sto~
~vault/sto/sto4905.sto~ ~override/sto4905.sto~
~vault/sto/sto4906.sto~ ~override/sto4906.sto~
~vault/sto/sto4907.sto~ ~override/sto4907.sto~
SAY NAME1 ~Carnival Shop~
SAY NAME2 ~Carnival Shop~
COPY ~vault/sto/stosilen.sto~ ~override/stosilen.sto~
SAY NAME1 ~Shop of Silence~
SAY NAME2 ~Shop of Silence~
COPY ~vault/sto/tem0131.sto~ ~override/tem0131.sto~
SAY NAME1 ~High House of Wonders~
SAY NAME2 ~High House of Wonders~
COPY ~vault/sto/tem0132.sto~ ~override/tem0132.sto~
SAY NAME1 ~The Lady's House~
SAY NAME2 ~The Lady's House~
COPY ~vault/sto/tem0149.sto~ ~override/tem0149.sto~
SAY NAME1 ~Ilmater's Shrine~
SAY NAME2 ~Ilmater's Shrine~
COPY ~vault/sto/tem0609.sto~ ~override/tem0609.sto~
SAY NAME1 ~Water Queen's House~
SAY NAME2 ~Water Queen's House~
so, what am i doing wrong, wes?
thanks a bundle
josh_clue
Member Since 08 Nov 2002Offline Last Active Dec 19 2004 02:49 AM
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In Topic: setting .STO parameters
05 July 2003 - 08:29 PM
In Topic: TP2 COPY command
10 June 2003 - 02:09 AM
oh... wow. i never thought about it that way. geez, this is great!
nice catch indeed!
thanks, wes!
amazing... who'd thunk it?
wow.
now i'm happy.
thanks again!
nice catch indeed!
thanks, wes!
amazing... who'd thunk it?
wow.
now i'm happy.
thanks again!
In Topic: in need of new WeiDU
07 June 2003 - 08:16 PM
THE site is back on-line! check it out: www.weidu.org
it has the latest weidu, solaufein, valen, targos, bonus merchatnts... well, everything!!!
cheers!
it has the latest weidu, solaufein, valen, targos, bonus merchatnts... well, everything!!!
cheers!
In Topic: parse error
06 June 2003 - 07:03 PM
who is Cuv?
how can i contact him/her?
thanks, jcompton and japheth.
by the way, i started a new thread with this topic to see if anyone has been having similar problems or if anyone out there has encountered this and has found a way to work around it.
how can i contact him/her?
thanks, jcompton and japheth.
by the way, i started a new thread with this topic to see if anyone has been having similar problems or if anyone out there has encountered this and has found a way to work around it.
In Topic: parse error
06 June 2003 - 06:36 AM
i tried doing the directory copying stuff you showed me but it didn't solve my problem.
i tried using earlier versions of weidu to see if anything would happen but nothing did. my 2da, bam, and sto files still end up "corrupted"
thing is, i tried to open one of the 2da files after weidu copied them over and compared them with the 2da file in my source directory
and here is what i saw:
***** from SOURCE directory, backstab.2da
2DA V1.0
1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
***** from weidu copied OVERRIDE directory, backstab.2da
2DA V1.0?E00?E000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
did you see that? that "?E00?E000" inserted onto the weidu copied file? WHOA!
i started thinking that was causing the "corruption". i then delete the "?E00?E000" segment and guess what? the files work again. it had the same effect as if i had MANUALLY copied over the 2da files.
this would be no problem if all the files i were distributing were 2da files which are readily and easily copied over onto the override directory. but what of my "corrupted" bam and sto files? plus, this makes it a problem to distribute my mod
another oddity about this is that near infinity can still open the "corrupted" bam and sto files, but BG:TotSC just crashes when it creates the item or enters the store!
i'm thinking the files are still openable and are either IWD, BG2:ToB, PS:T, and IWD2 compatible BUT NO LONGER BG and BG:TotSC compatible.
help!
thanks again.
i tried using earlier versions of weidu to see if anything would happen but nothing did. my 2da, bam, and sto files still end up "corrupted"
thing is, i tried to open one of the 2da files after weidu copied them over and compared them with the 2da file in my source directory
and here is what i saw:
***** from SOURCE directory, backstab.2da
2DA V1.0
1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
***** from weidu copied OVERRIDE directory, backstab.2da
2DA V1.0?E00?E000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
did you see that? that "?E00?E000" inserted onto the weidu copied file? WHOA!
i started thinking that was causing the "corruption". i then delete the "?E00?E000" segment and guess what? the files work again. it had the same effect as if i had MANUALLY copied over the 2da files.
this would be no problem if all the files i were distributing were 2da files which are readily and easily copied over onto the override directory. but what of my "corrupted" bam and sto files? plus, this makes it a problem to distribute my mod
another oddity about this is that near infinity can still open the "corrupted" bam and sto files, but BG:TotSC just crashes when it creates the item or enters the store!
i'm thinking the files are still openable and are either IWD, BG2:ToB, PS:T, and IWD2 compatible BUT NO LONGER BG and BG:TotSC compatible.
help!
thanks again.
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