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Graion Dilach

Member Since 24 Jul 2021
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Posts I've Made

In Topic: CtB 3.0 issues

20 December 2024 - 05:32 PM

Oh, just the classic "stereo ACM headers are set as mono" issue old IE music are plagued with.

 

Something like  https://github.com/T...8bcc090cb13R112 should be added to the repo after the transfer between the GH organizations is complete.


In Topic: Current Status of Infinity Animations

18 December 2024 - 12:40 PM

For example, instead of only offering the NWN succubus animation (which I reckon couldnt be given the IS treatment unless sounds had also been ported from NWN, which I doubt), an option could be given to choose between NWN succubus and Fall-From-Grace (which could, instead, be given the IS treatment).

Please don't do this one. This would be the equvivalent of assigning Ellesime sprites out to random commoners.

 

I mean, for the other sprites, I'm inclined to agree, but FFG is an unique character sprite who wouldn't fit to the generic succubus role at all - because she's blond and lacks clown color support to change that within code (unlike say, BG1 Drizzt). I also understand that the NWN succubus has issues, but that's moreso the fact that the IA conversion has too many frames and maybe all the older NWN conversions should be reconverted at one point anyway to polish the lighting (I'm looking at you, NWN basilisk).


In Topic: Homeward Bound

11 December 2024 - 12:24 AM

Yep, this is a mess. https://i.imgur.com/KaAKAW8.png It "technically" works, but no way I'll call this functional.


In Topic: Homeward Bound

02 December 2024 - 06:20 AM

It's been a while and I no longer remember what the problem was. Might be able to re-review/wrap up a quick test with the mod during the second half of the week, though.


In Topic: Homeward Bound

22 March 2024 - 10:58 AM

Yes, but EET_End regenerates the dialogue tree to include all the mod-added NPCs for the Fate Spirit (including BG1 ones even) and it has some fairly static assumptions on how the tree looks by then which I think HB's patching breaks. You can try and check if the dialogue tree is functional, but on my review, I wasn't convinced.