Yes, but EET_End regenerates the dialogue tree to include all the mod-added NPCs for the Fate Spirit (including BG1 ones even) and it has some fairly static assumptions on how the tree looks by then which I think HB's patching breaks. You can try and check if the dialogue tree is functional, but on my review, I wasn't convinced.
Graion Dilach
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In Topic: Homeward Bound
22 March 2024 - 10:58 AM
In Topic: Homeward Bound
19 March 2024 - 12:17 PM
Is v8 the one updated by Deratiseur here? Or has there been a separate update somewhere?
And if so, would someone knowledgeable in these matters be so kind as to advise me whether I should install it in the BG2 portion of an EET install as it is or try and run the EET converter tool? It doesn't seem to contain chapter variable checks, so basic compatibility seems likely to me (as Gwendolyne stated in that Beamdog thread). I realise it might not be the most stable option, but I wouldn't want to leave that well-beloved mod behind, and anyway it seems that someone needs to try whether it works on EET or not anyway.
That v8 can't handle the EET Fate Spirit. Come to think of it, I'm not even sure how could the two can be made compatible suddenly.
In Topic: BGSpawn
19 March 2024 - 11:53 AM
Hi all,
Is it safe to assume this is not compatible with the currently recommended spawn mod BGEESpawn in Kathos' EET Mod Compatibility List ?
Just checking I guess, since this mod is apparently still maintained. I remember enjoying it way back when.
Sorry for the late response.
The two mods can be installed together and they will stack on top of each other in that case, regardless of their installation order. BGSpawn will always disable the vanilla spawnpoints though, and due to that, it'll disable the Enemy Randomizer when used.
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