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eyre

Member Since 25 Apr 2021
Offline Last Active Feb 19 2023 12:19 PM

Posts I've Made

In Topic: TobEx AfterLife

23 January 2023 - 09:36 AM

Hi Insomniator,

I tested the walk fix on a vanilla BG2 install + Tobex and TobexAL, and the "walk in place" issue no longer occurs.  Thanks and great work!

In Topic: TobEx AfterLife

22 January 2023 - 01:33 PM

Can you explain what is "walk on site", previous dest point ?
For what it's worth, I reported this issue back in August:

...
I'd like to report a minor visual issue that I've noticed beginning with version 29.11.  While the party is moving, clicking another point on the map can cause the party to "walk in place" while the engine re-computes the paths.  Typically the "walk in place" behavior takes less than a second to resolve, but there are times when it can take somewhat longer.  This is particularly noticeable when the player clicks on a portion of terrain that is impassible (such as a group of trees, water, et cetera) while the party is already moving.  This issue is readily reproducible on BGT games, and can also be witnessed in BG2 with only Tobex and Tobex Afterlife mods installed.  The issue no longer occurs after uninstalling Tobex Afterlife v29.11.
...

In Topic: TobEx AfterLife

07 August 2022 - 03:56 PM

Hi Insomniator,

Thanks for your continued work on Tobex Afterlife, it is absolutely brilliant.  I'd like to report a minor visual issue that I've noticed beginning with version 29.11.  While the party is moving, clicking another point on the map can cause the party to "walk in place" while the engine re-computes the paths.  Typically the "walk in place" behavior takes less than a second to resolve, but there are times when it can take somewhat longer.  This is particularly noticeable when the player clicks on a portion of terrain that is impassible (such as a group of trees, water, et cetera) while the party is already moving.  This issue is readily reproducible on BGT games, and can also be witnessed in BG2 with only Tobex and Tobex Afterlife mods installed.  The issue no longer occurs after uninstalling Tobex Afterlife v29.11.  For me at least, this behavior somewhat immersion-breaking when it does happen.  I've attached a minimal WeiDU.log from BG2 in case it is useful.

Cheers!


In Topic: Assigning Edwin to a specialist mage with Shadowkeeper or any other IE

22 July 2022 - 03:57 PM

I just reported the issue with Edwin's amulet and the Removable NPC Items component of Tweaks Anthology over at G3.


In Topic: Assigning Edwin to a specialist mage with Shadowkeeper or any other IE

22 July 2022 - 11:00 AM

I just installed the Removable NPC Items component from Tweaks Anthology on my test BGT game, and it does appear to be bugged; it does indeed set the droppable flag, but removes all effects (at least on BGMISC89.itm) in the process.

 

Edit: So I was a bit hasty with that reply. It in fact sets his amulet to CDEDAMUL.itm, and he has all of his proper spell slots.  I still think there's a bug since he appears to have inadequate wisdom to equip it; for example if you remove it from him, it can't be re-equipped.  But his spell slots look to be correct.

 

Edit 2: He actually has five level 1 spell slots; so it seems that CDEDAMUL.itm applies two bonus spells, which is one more than the base BGMISC89.itm would have applied. 

 

Edit 3: I think the next reasonable step is to open up your save game in an editor and verify which amulet Edwin has equipped.