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Cykuta_Again

Member Since 22 Jul 2019
Offline Last Active Oct 13 2019 11:38 AM

Posts I've Made

In Topic: Sarevok keeps initiating PID every five seconds

14 September 2019 - 09:45 AM

It's a slow week, work-wise. Thank you so much for all your help.

 

So if I re-installed the mods in reverse order, it could work without blocking the interaction? I'm not planning on engaging Haer'Dalis this time round, but I'd prefer not to miss out on dialogue in future.


In Topic: Sarevok keeps initiating PID every five seconds

14 September 2019 - 07:25 AM

Ooh, is this the thing you all wonderful people use to actually make all those fantastic mods? Or is that another thing entirely?

 

Anyway, The Imp said I need to copy the whole section from the IF before it to the END after it, so here it is:

 

 

IF
  IfValidForPartyDialog(Myself)
  See(Player1)
  !StateCheck(Myself,CD_STATE_NOTVALID)
  !StateCheck(Player1,CD_STATE_NOTVALID)
  OR(2)
     Global("LS_HaerDalisRomanceActive","GLOBAL",1)
     Global("LS_HaerDalisRomanceActive","GLOBAL",2)
  CombatCounter(0)
  !See([ENEMY])
  Global("LS_SarevokHaerDalisPC","GLOBAL",2)
THEN
  RESPONSE #100
     MoveToObject(Player1)
     ActionOverride(Player1,DisplayString(Myself,173923))  // Running block 40 of SAREV25.BCS
     ActionOverride(Player1,DisplayStringHead(Myself,173923))  // Running block 40 of SAREV25.BCS
     Dialog(Player1)
END

 


In Topic: Sarevok keeps initiating PID every five seconds

14 September 2019 - 06:38 AM

 you run the .jar file which opens the tool(as a Java Runtime application)

 

 

What .jar file do you mean? Is Near Infinity a separate program that I need to download first? Because it's starting to sound like that. I really have no idea what I'm doing.


In Topic: Sarevok keeps initiating PID every five seconds

14 September 2019 - 03:56 AM

Ok, so no, I have absolutely no idea what Near Infinity even is, but I downloaded this thing and ran it like the readme said. I don't really know what "note or screenshot all displayed messages until you can be sure that the stutter was called at least twice" means, but every time the conversation pops up, there is a message "running block 40 of SAREV25.BCS" right before it, so... I assume that's that? Sorry, I have no idea what I'm doing.

 

Also, it's funny that I've played this game 764027018708 times, and only now I find out there's this special tool to deal with this apparently common problem. Heh.


In Topic: [done] Need help with translations: Polish, Chinese

13 September 2019 - 02:22 PM

Yes please! I'm very rusty on how the things actually worked, so I sort of need my nose pointed at the text. However, I'm a pretty damn good translator, so there's that.