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jacklhoward

Member Since 02 Nov 2018
Offline Last Active May 25 2024 09:04 AM

Posts I've Made

In Topic: Thrown Hammers

24 May 2024 - 11:30 AM

hi there.

is there a list of throwing hammers added to bg ee, or bg ee2? their stats, location?

readme doesn't tell those info, and it seems the merchants that have them in inventory are randomized, at least in the version mentioned here 

Throwing hammers in BG1 — Beamdog Forums

If it is possible i'd like to know those things beforehand so i can plan my party setup etc. 

ty!


In Topic: [MOD] BG:EE Classic Movies

22 May 2024 - 01:37 AM

hi there sam.

i noticed dive-bomber's classic bg1 UI has already packed what seem to be chapter screen and dream sequence screen for bg1 ee

can i safely opt out of  "vanilla BG1 chapter and dream screens ", and just use his prepackaged ver.? 

also should this come before nostalgia pack or?

[BG:EE/BGII:EE] Nostalgia Pack - putting the BG back in BG:EE — Beamdog Forums

 

EDIT: ty for your reply, Sam!


In Topic: BG2 Improved GUI

13 May 2024 - 04:38 AM

Hi.

1. two improved bg 2 gui components that are shown to be incorrectly sorted according to build-in rules of Project Infinity

the built-in rule says that
(bg2improvedgui:2900;BG2 Improved GUI - Spell Sequencer Panel, should be BEFORE item upgrade)
(bg2improvedgui:430;BG2 Improved GUI - Enemy + Ally/Summon/Charmed + Party, should be BEFORE spell revision revised)

yet the mod's own readme does not mention any rule like that for these two components:

Spellhold Studios - BG2 Improved GUI

which i follow PI's advice on their sorting order?

 

2.  which 1pp options conflict with bg 2 improved UI? i opted out of GUI options from 1pp. but are there other components i missed that would cause potential conflicts?

according to SRR's author bg 2 improved gui seems to be able to conflict with 1pp

"SR/R doesn't modify any UI elements, so not a likely cause for conflict. Haven't used the mod in question though, and I suspect it would run afoul of 1pp's own UI edits if you use them."

from
"https://www.gibberli...&comment=337546"


In Topic: BG2 Improved GUI

07 May 2024 - 06:48 AM

hi, is this mod compatible with SCS? are there some options that might cause UI or functional conflicts?

 

especially for those items in compatibility notes in SCS's readme:

The main 'initialise' component adds a difficulty fine-tune button to the UI.

The 'revised resting' component makes a small edit to the UI to display the number of rations you have available

The 'revised inns' component makes a small edit to the UI to display the effects of different inns better

The two new-spell components alter the UI to permit more than the usual maximum number of spells to be installed

The 'improved NPC customization and management' alters the UI to correctly grant thief skills at first level. 


In Topic: BG2 Improved GUI

07 May 2024 - 12:52 AM

hi.

is the exp mod in bg 2 one that caps your the sum total of your exp under that value during bg 2 campaign, or is it one that caps you forever all the way till you beat the game?


I am not sure you understand how the game works... the game has no limits on how much xp it can give you... the xpcap is what we call the in game limit of how much you are limited to to have in total, and it actually comes from the game file, called conveniently xpcap.2da ..

ty.

unfortunately it seems it is unable to put an exp cap to bg 2 campaign.