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Aegnor

Member Since 21 Mar 2005
Offline Last Active May 18 2005 10:40 PM

Posts I've Made

In Topic: Title of kotor 3

07 April 2005 - 02:54 AM

Knights of the Old Republic: Ways of the Force

In Topic: BGII:SOA Familiar Mod

29 March 2005 - 02:30 AM

Should I guess that the "guest" was Awake?   :shifty:
If you actually are working on a fam-mod you should keep at it..
As history shows, 99% of these mods... dies under mysterious circumstances...
It is almost as if some higher power don't want it to be made...   :devil:

In Topic: BGII:SOA Familiar Mod

24 March 2005 - 03:45 AM

Well, I've been planning to do familiar enhancements for D0Tweak for some time now. I don't think I'll stop just yet. :)

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I hope so.. there is always the possibility this mod dosen't fall through..
(looking at the "familiar modding" history, this mod is certaintly doomed.. :blink: )
+ you have about 50x my modding XP.. :blush: (in not more)

In Topic: BGII:SOA Familiar Mod

24 March 2005 - 12:39 AM

Was wondering about your previous post..

Especially if you don't make them summonable at will (like in NWN), since they would definitely perish in a tougher battle.


I never played NWN, how do they deal with this summoning familiar at will..
Does this mean they treat it like a Monster Summoning spell only it's the same monster each time..?

In Topic: BGII:SOA Familiar Mod

23 March 2005 - 11:29 AM

Neither of these really answer the question: why?

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- The con/hp thing is hardcoded, so in the system i use, for selection of familiars+new ones. And I don't think it was a nessesary part to actually manually code it..
- not in pack thing... um... because I say so?