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Newcomb911

Member Since 09 Feb 2018
Offline Last Active Feb 16 2018 08:19 PM

Posts I've Made

In Topic: Dace bugged in ToB?

16 February 2018 - 04:10 PM

Yesssssssssss!

 

That did it.  You're the best.  Super, super appreciate the help.  I was gonna be pretty bummed if I had to give up the whole run - I haven't played BGII in ages and I was really enjoying the nostalgia.

 

She still won't talk to me if I do a force-talk, but maybe that's not a thing in ToB / you're not romancing her?  It's been a while since I tried.

 

She moves and detects traps now though and frankly that's enough for me at this point :P

There is not very much from her side in ToB if you do not romance her. She has no PIDs at all in ToB. So yes, she detects traps and has some interjections with people you meet during ToB. As long as she has no further bugs, that is about it.

 

She seems to be fine now.  Even had that bacon conversation about ~10 minutes after I used that file.

 

Thanks again for your help!


In Topic: Dace bugged in ToB?

16 February 2018 - 01:33 PM

Yesssssssssss!

 

That did it.  You're the best.  Super, super appreciate the help.  I was gonna be pretty bummed if I had to give up the whole run - I haven't played BGII in ages and I was really enjoying the nostalgia.

 

She still won't talk to me if I do a force-talk, but maybe that's not a thing in ToB / you're not romancing her?  It's been a while since I tried.

 

She moves and detects traps now though and frankly that's enough for me at this point :P


In Topic: Dace bugged in ToB?

16 February 2018 - 01:10 PM

Are you romancing her? It looks like not - just to make sure.

I'm not, I'm romancing Isra - though there was a weird bug in SoA where Dace had the "want to sleep together?" conversation and I declined, then she had another dialogue later that made it seem like I'd made that choice the other way, but nothing came of that, so I shrugged and moved on. 

I think I found it

It was a bug in the original mod that I fixed for the EET version but which may still exist in the not maintained BG2EE version..

It happens after the second talk and if you are NOT romancing her and it makes that

 

Global("T#DaceToBBaconTalk","GLOBAL",1) is always re-set regardless of what happens.

 

We need to repair that in the t#dac25.bcs.

Open that file with Near Infinity

Look for

IF
    InParty(Myself)
    !Dead("T#Dace")
    Global("T#DaceFriendshipActive","GLOBAL",1)
    !Global("T#DaceRomanceActive","GLOBAL",2)
    Global("T#DaceToBApologyTalk","GLOBAL",3)
    Global("T#DaceToBBaconTalk","GLOBAL",0)  /ADD THIS LINE
THEN
  RESPONSE #100
    SetGlobal("T#DaceToBBaconTalk","GLOBAL",1)
    RealSetGlobalTimer("T#DaceToBBaconTalkTimer","GLOBAL",900)
END

 

Compile and save.

 

 

PS - If you are not familiar with that, just take

t#dac25.bcs from bg2ee/override and post it here (the file itself,as an annex not the contents).

 

Thanks, I really appreciate the help!

 

Attached the file below - 


In Topic: Dace bugged in ToB?

16 February 2018 - 12:47 PM

Are you romancing her? It looks like not - just to make sure.

I'm not, I'm romancing Isra - though there was a weird bug in SoA where Dace had the "want to sleep together?" conversation and I declined, then she had another dialogue later that made it seem like I'd made that choice the other way, but nothing came of that, so I shrugged and moved on. 


In Topic: Dace bugged in ToB?

16 February 2018 - 12:29 PM

Try this

C:SetGlobal("T#DaceToBBaconTalk","GLOBAL",3)

 

It will completely skip that talk but should have no other consequences.

 

Didn't work, unfortunately.