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aiqa

Member Since 30 Sep 2017
Offline Last Active Apr 13 2025 03:25 PM

Topics I've Started

No Ceinwen dialog after she's saved from Cowled Wizards

21 December 2024 - 05:49 PM

Ceinwen can be saved from the cowled wizards by paying 5000 gold to the wizard next to her in the Council of Six Building.

That sets global dai_TalkedToCeinwen to 5.

The next step would be to go back to her house (YS0401) and talk to her to get past the teleport traps. But there is no dialog available for that game state.

The only dialog available for Global("dai_TalkedToCeinwen","GLOBAL",5) also requires Global("ys_CeinwenRot","GLOBAL",1).

Global("ys_CeinwenRot","GLOBAL",1) seems to be set when you don't pay off the cowled wizards to save her, and she is taken to Spellhold.

 

Setting the global with the console at least lets you continue the quest, but the dialog is a bit mismatched.

CLUAConsole:SetGlobal("ys_CeinwenRot","GLOBAL",1)

 

Alternative is to remove the Global("ys_CeinwenRot","GLOBAL",1) requiremenet from the dialog for Global("dai_TalkedToCeinwen","GLOBAL",5) in Near Infinty.


TIS files on EE

21 December 2024 - 03:56 PM

I am using version 3.2.10 for an EET playthrough. All the mod areas have visible lines between tiles, and the grey color when pausing doesn't properly disable on some tiles.

I tried using http://www.shsforums...-tis-converter/ but that didn't fix it.

Manually exporting all tis files with Near Infinity did fix it.