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Crumshaw

Member Since 04 Jun 2017
Offline Last Active Jun 19 2017 11:48 AM

Posts I've Made

In Topic: Multiclassed Multikit Builder Mod [experimental]

08 June 2017 - 02:25 PM

No need to rush on my account, Crevs Daak. For the present, I'm just using EEKeeper to individually add kit pieces, and it's functional enough. I am very impressed by the quick responses though. This is a pretty ambitious project given the Infinity engine's constraints. Thank you guys. Let me know if you need a guinea pig.


In Topic: Multiclassed Multikit Builder Mod [experimental]

06 June 2017 - 10:21 AM

Which archive are you using ? Cause the latest version worked fine on my BG2EE game.

End of the .debug log:

Spoiler

 

I suppose that you Crumshaw didn't have a clean install as it gives this:

 

What should be done with all components that are NOT YET installed?

[I]nstall them, [S]kip them, [A]sk about each one? SETUP-WEIDU.TP2 0 0 Installed

Aka you might need to uninstall all the MMBM components, then exit the dos-window, go to the game folder, remove the mod folder and re-extract the files so you have a clean m7multikit folder with the above link, then run the setup-file to make the kits and then install them.

 

Oh, I assumed that that message was asking about the six kits I'd made but not yet installed (as in: to install all of them/not install any/ask to install each individually). I had a bit of trouble installing the mod without the help of BiG World Setup, but I can probably figure it out. I'll give your suggestion a shot and let you know how it turns out.

 

I am using v0.27.10 by the way which is the latest version as far as I can tell. I might try using previous versions and seeing how that goes too. Also, I've been trying to install this for EET in case that's relevant.

 

Edit: Alright, I tried removing then re-extracting without BiG World Setup and it worked fine. Installing kits still gives the same error though.

 

Edit 2: I just tried using v0.27.8 and it installed the kit on the first try. I have absolutely no idea why, but it did. If it weren't for the HLA bug, I'd be all set. That's useful information, right? I ought to have tried that sooner.

 

Edit 3: I should have mentioned this sooner too: I've been following the advice of Jarno Mikkola's guide (http://www.shsforums...r-the-megamods/) so presumably Windows permissions shouldn't be interfering with the install.


In Topic: Multiclassed Multikit Builder Mod [experimental]

05 June 2017 - 03:57 AM

Thanks for the explanation, Imp.

 

Heh, yea, I figured most of that would be superfluous, but I wasn't certain so I tried to summarize what I'd done.

 

Well... I can tell without looking that "error loading []" isn't going to help narrow things down for google. Is there any effective means of troubleshooting I can do to provide more data? I'm at a bit of a loss here.


In Topic: Multiclassed Multikit Builder Mod [experimental]

05 June 2017 - 02:32 AM

I think I might be encountering the same issue as -FRUTZK- here. I'm also getting the message Unix.Unix_error(20, "stat", "") when trying to install the kits themselves. As far as I can tell, all the other steps (like Install Component [Core Multikit Files]) are working fine.

 

My initial thought was that there was some instability from interacting with other mods so I tried out a few combinations, but there was no improvement (admittedly, there's a lot of fiddling I could still do, but very much an amateur here and not sure where to start). I also tried reinstalling everything from the ground up, but that didn't help either.

 

The log I've got here shows the happening for each of six attempts. First, I tied my initial build (Kensai/Conjurer/Swashbuckler), then Priest of Talos/Archer because it didn't share any of the same classes, then Kensai/Conjurer, Kensai/Conjurer/Thief, Conjurer/Swashbuckler, and Kensai/Swashbuckler for a bit more data.

 

Spoiler

 

I doubt this is relevant, but, when using BiG World Setup to install the mod, the process ended after installing the builder and creating the kits but without letting me try to install them. I had to go into the game folder and run WeiDU to attempt kit installation. I've never used this mod before so that might be intended, but I thought I'd point it out just in case.

 

Thanks for all the work you guys've done by the way. After I spotted this mod, I got really excited about tinkering with some builds again.