Jump to content


Lilaina

Member Since 15 Mar 2017
Offline Last Active Mar 15 2017 09:41 AM

Posts I've Made

In Topic: Sandrah Saga for EET (Bug and Support Forum)

15 March 2017 - 09:31 AM

Hi. A couple of things about Jen'lig:

 

1. Is there any way to make her default combat behavior less aggressive? She blasts enemies with her spell as soon as she sees a hostile and she is very difficult to control because instead of moving to the spot I've clicked on the ground, she changes direction and heads for the closest enemy almost immediately. I find it almost impossible to position her behind enemies for backstabs for instance. Ideally I'd like to disable her combat script altogether and control her like a regular NPC but in the readme you said that messing with her combat script might cause issues with story related triggers and lead to other strange behavior.

 

2. If she equips a regular weapon instead of her silversword, something happens to her pathing. Basically, if I click on a spot on the other side of the map, she won't make it there but instead stop at some point on the way. If I give her sword back to her the issue goes away.

 

Both of the issues above happen with freshly installed games on two PCs with no other mods installed other than what BWS says is required for Sandrah Saga.

 

Oh, and a bonus question: Sandrah's banter seems to be triggering quite frequently. If I use a banter timing tweak for BG2 to make them happen less frequent will that affect her as well or should I install a banter timing tweak for BG1 since that's where I currently am in my test run of EET.

1. Jen'lig will *learn* to trust your commands over time - she will tell you about githyanki combat in her banters. On each level up and after some greater victories she becomes more controllable - it is an inter-racial exchange in which you earn her trust and qualify as her *commander*. Although she is a thief, she is githyanki first - they do not like backstabbing, they love to look a dying foe in the eyes. (It is one of many new ideas by which I try to break out of the routine behaviour and make NPCs more of individual and special personalities. A good leader should deal with it, NPCs are not thralls.)

 

2. Githyanki use silver weapons and swords exclusively - she tries to re-equip her sword after some time when you give her something else. Question: does that happen when you just equip her with another weapon but let her keep her silver sword in the inventory?

 

3. Sandrah's banters at the early stage are triggered mostly by events - their frequency depends on the road you take through the game. Only very few use a timer. The old tweaks have no effect, they do not recognise any mod NPCs.

1. Ok, that's kinda cool actually and makes her early level OP:ness more justified.

2. The issue seems to only happen if I move the silver sword to her inventory. As long as it remains in one of her weapon slots I can use other weapons too without problems. Not a biggie.

3. OK, nice to hear. I was just worried that she would run out of things to say like the NPCs in BG2 tend to do.

 

Everything is working fine now so I can start my proper playthrough soonish. :D

 

One more question: I've seen some higher level/different mobs placed in some areas. Are those from Sandrah Saga? She commented on the duergar near friendly arm at least. (Not that I mind them; scouting is necessary again because of them).


In Topic: Sandrah Saga for EET (Bug and Support Forum)

15 March 2017 - 06:35 AM

Hi. A couple of things about Jen'lig:

 

1. Is there any way to make her default combat behavior less aggressive? She blasts enemies with her spell as soon as she sees a hostile and she is very difficult to control because instead of moving to the spot I've clicked on the ground, she changes direction and heads for the closest enemy almost immediately. I find it almost impossible to position her behind enemies for backstabs for instance. Ideally I'd like to disable her combat script altogether and control her like a regular NPC but in the readme you said that messing with her combat script might cause issues with story related triggers and lead to other strange behavior.

 

2. If she equips a regular weapon instead of her silversword, something happens to her pathing. Basically, if I click on a spot on the other side of the map, she won't make it there but instead stop at some point on the way. If I give her sword back to her the issue goes away.

 

Both of the issues above happen with freshly installed games on two PCs with no other mods installed other than what BWS says is required for Sandrah Saga.

 

Oh, and a bonus question: Sandrah's banter seems to be triggering quite frequently. If I use a banter timing tweak for BG2 to make them happen less frequent will that affect her as well or should I install a banter timing tweak for BG1 since that's where I currently am in my test run of EET.