Jump to content


yowave

Member Since 28 Nov 2016
Offline Last Active Sep 17 2017 01:14 AM

Topics I've Started

HP As Resource, Kit Upgrade TOOL

11 September 2017 - 11:04 AM

File Name: HP As Resource, Kit Upgrade TOOL
File Submitter: yowave
File Submitted: 11 Sep 2017
File Category: IE Modding Tools

[LEGAL NOTICE]
You have permission to use this TOOL in your MODS if you follow the following:
1.    Give credit to yowavegamer@gmail.com.
2.    Give links to the discussions about this tool, those are the links:
    a. Link to: https://forums.beamd...kit-upgrade-1-0
    b. Link to: http://gibberlings3....showtopic=28997
 
[INTRODUCTION]
This is a follow up for another game mechanic i introduced named "Resource Pool",
Check it out at: https://forums.beamd...kit-upgrade-2-2

With this tool you'll be able to upgrade your own KIT abilities so they'll use HP  as a resource, to fuel their effects.
It goes without saying that planning your KIT with HP as a resource in mind, will make the KIT much more engaging and fun to play with.

This Method introduces a new game mechanic which fuels the KIT abilities,
whenever you use an ability it drains number of HP points from the user to fuel the ability.
Each ability in the ability bar will have a number, this number denotes how much HP will be drained when the ability is used.

Now go make some Vampires,Blood Mages,Psionics and what not!

[INSTALLATION]
1.     place the zip file in your KIT installation folder, where all the ".spl",".2da",".eff",etc.. files are.
2.     right click the zip file and select Extract Here. Then move the zip file to another location.
3.     Open settings.ini and fill in the information, it'll be best to open it with NOTEPAD++,
        because it'll highlight the ever important instructions.
    
4.    double click BG_HP_RESOURCE_TOOL_INSTALLER.exe

5.     When the installation will be DONE! you'll find those new things:
    1.     ADD_THIS_TO_TP2.txt, will have new instructions that you'll need to copy to your installation.tp2 file.
           You might need to edit some things, so do make sure to go over it!
    2.    RESOURCE_POOL_DATA folder, which will hold all the required files, in this folder you'll find:
        a.    2DA folder, holds your CLAB file with all the abilities and passives arranged in the most efficient way
        c.    SPL folder, edited spells, do note that there are 2 version of the same spell <SPELL_NAME> and <SPELL_NAME_RES>.
              <SPELL_NAME> - this spell is the one you'll cast and it casts <SPELL_NAME_RES>, if needed only patch: name,description,icon,flags,exclusion flags,primary/secondary type
              <SPELL_NAME_RES> -     the real spell with the real effects, patch whatever you want.

[README]
You can find the README where you extracted the tool.
 
[Version History]
Spoiler


Click here to download this file

Resource TOOL Installer

05 September 2017 - 02:51 AM

File Name: Resource TOOL Installer
File Submitter: yowave
File Submitted: 05 Sep 2017
File Category: IE Modding Tools

[LEGAL NOTICE]
You have permission to use this TOOL in your MODS if you follow the following:
1.    Give credit to yowavegamer@gmail.com.
2.    Give links to the discussions about this tool, those are the links:
    a. https://forums.beamd...ool-kit-upgrade
    b. http://gibberlings3....showtopic=28988
 
[INTRODUCTION]
With this tool you'll be able to upgrade your own KIT abilities so they'll use a resource pool.
It goes without saying that planning your Kit with the resource pool in mind, will make the Kit much more engaging and fun to play with.

The method of Resource Pool was first developed for my KIT "Way Of The Fist",
check it out at: https://forums.beamd...sters-requiered

This Method introduces a new game mechanic which fuels the KIT abilities,
whenever you use an ability it subtracts number of resource points from the resource pool.
Taking my "Way Of The Fist" KIT as an example:
Say you currently have 10 points of resource pool.
You also have those abilities learned:
  • Enhence Self, cost 1 point
  • Ki Coat, cost 2 points
  • Quivering Palm, cost 5 points
    
casting Quivering Palm will subtract 5 ki points from the resource pool, which means you'll be left with
5 resource points, which can be used those to cast 1 Qivering Palm, 2 Ki Coat and 1 Enehnce Self, or 5 Enhence Self.

[INSTALLATION]
1.     place the zip file in your KIT installation folder, where all the ".spl",".2da",".eff",etc.. files are.
2.     right click the zip file and select Extract Here. Then move the zip file to another location.
3.     Open settings.ini and fill in the information, it'll be best to open it with NOTEPAD++,
        because it'll highlight the ever important instructions.
    
4.    double click BG_RESOURCE_TOOL_INSTALLER.exe

5.     When the installation will be DONE! you'll find those new things:
    1.     ADD_THIS_TO_TP2.txt, will have new instructions that you'll need to copy to your installation.tp2 file.
           You might need to edit some things, so do make sure to go over it!
    2.    RESOURCE_POOL_DATA folder, which will hold all the required files, in this folder you'll find:
        a.    2DA folder, holds your CLAB file with all the abilities and passives arranged in the most efficient way
        b.    BAF folder, will hold all the scripts that have been created automatically according to settings.ini
        c.    SPL folder, edited spells, do note that there are 2 version of the same spell <SPELL_NAME> and <SPELL_NAME_RES>.
              <SPELL_NAME> - this spell is the one you'll cast and it casts <SPELL_NAME_RES>, if needed only patch: name,description,icon,flags,exclusion flags,primary/secondary type
              <SPELL_NAME_RES> -     the real spell with the real effects, patch whatever you want.

[README]
You can find the README where you extracted the tool.

Click here to download this file

[MOD] The Horde Beta

12 December 2016 - 02:19 PM

Posted Image

File Name: The Horde Beta
File Submitter: yowave
File Submitted: 13 Dec 2016
File Category: BG:EE Mods

[Introduction]

This mod will tweak the amount of ALL the enemies in the game that are not plot related.

It effects creatures spawned by a script or placed in the map.

 

[Installation]
1) Place the zip file in your root Baldur's Gate 1/2 directory (where baldur.exe is), right click and select Extract Here. Then move the zip file to another location.

2) Open your Baldur's Gate 1/2 folder, and double-click 'SETUP-THE_HORDE.exe'. If there is no 'SETUP-THE_HORDE.exe' in this directory, you have extracted it to the wrong place.

3) This mod should be installed last and before generalized biffing.

If you want to uninstall the mod, just double-click again 'SETUP-THE_HORDE.exe' and press 'U' for uninstall.

 

[Compatibility]

The mod should work with BG1,BG2,TOB,BG1:EE,BG2:EE,EET.

Steam/GOG SOD dlc:
You can install it after merging SOD with BG1:EE installation.
Can find instructions HERE.

Beamdog SOD:
No idea, if someone knows how to install this on Beamdog version please mail me the instructions.

 

[README]
You can find the readme inside THE_HORDE folder.


Click here to download this file

[MOD] Way Of The Fist

06 December 2016 - 11:19 PM

File Name: Way Of The Fist
File Submitter: yowave
File Submitted: 07 Dec 2016
File Category: BG:EE Mods

[Introduction]
This mod introduce a new kit under the monk class.
I always loved the monk class and plaid it in Baldur's gate and Never Winter Nights, but it wasn't the class i always dreamed of.
I always wanted to play as a martial artist, something close to those found in wuxia/xian xia stories (if you are into those kind of stories, please do yourself a favor and read "The Breaker" manhwa).

6 months ago i sat down and created the first version of the mod, and what will eventually become Way Of The Fist kit.
The first version was nice and had lot's of passive abilities that gave it an edge RP wise, but it had the same flaws of any other melee kit in the game, it was somewhat dull and boring.
What made it even more boring, was the fact that i couldn't use any magical items.
So i sat once more and rewrote the old kit in a way that made it much more engaging for me to play with.
Today i am sharing this kit with you, with the hope of making someone smile, and getting some feedback's and maybe some new ideas.

The new version is much more engaging:
1. you can use any ability without any pauses.
2. It introduces a new game mechanic called Ki Pool which fuels your abilities, whenever you use an ability it subtracts number of ki points from that pool.
for example, casting Quivering Palm will subtract 5 ki points.
one need to be cautious though, using an ability which requires 3 ki points while having only 1 ki point will drain the user life force to fuel the ability, 1 ki point equals to 15HP.
3. It introduces new abilities and passives.

[Kit description]

Spoiler


[Compatibility]
The mod should work with BG2:EE and BG1:EE.

Steam/GOG SOD dlc:
You can install it after merging SOD with BG1:EE installation.
Can find instructions HERE.

Beamdog SOD:
No idea, if someone knows how to install this on Beamdog version please post the instructions.

[Install order]
The core component should be installed before any mod that tweak the game.
The Magical Items Restriction should be installed AFTER any mod that adds new items to the game!

[README]
You can find the readme inside WayeOfTheFist folder.


Click here to download this file

[KIT] Way Of The Fist 1.2 ~Testers Requiered~

28 November 2016 - 03:41 AM

[Introduction]
This mod introduce a new kit under the monk class.
I always loved the monk class and plaid it in Baldur's gate and Never Winter Nights, but it wasn't the class i always dreamed of.
I always wanted to play as a martial artist, something close to those found in wuxia/xian xia stories (if you are into those kind of stories, please do yourself a favor and read "The Breaker" manhwa).

6 months ago i sat down and created the first version of the mod, and what will eventually become Way Of The Fist kit.
The first version was nice and had lot's of passive abilities that gave it an edge RP wise, but it had the same flaws of any other melee kit in the game, it was somewhat dull and boring.
What made it even more boring, was the fact that i couldn't use any magical items.
So i sat once more and rewrote the old kit in a way that made it much more engaging for me to play with.
Today i am sharing this kit with you, with the hope of making someone smile, and getting some feedback's and maybe some new ideas.

The new version is much more engaging:
1. you can use any ability without any pauses.
2. It introduces a new game mechanic called Ki Pool which fuels your abilities, whenever you use an ability it subtracts number of ki points from that pool.
for example, casting Quivering Palm will subtract 5 ki points.
one need to be cautious though, using an ability which requires 3 ki points while having only 1 ki point will drain the user life force to fuel the ability, 1 ki point equals to 15HP.
3. It introduces new abilities and passives.

[Kit description]

Spoiler

 

[Compatibility]
The mod should work with BG2:EE and BG1:EE.

Steam/GOG SOD dlc:
You can install it after merging SOD with BG1:EE installation.

Can find instructions HERE.

Beamdog SOD:
No idea, if someone knows how to install this on Beamdog version please post the instructions.


[Install order]
The core component should be installed before any mod that tweak the game.
The Magical Items Restriction should be installed AFTER any mod that adds new items to the game!

[Download]
https://www.dropbox....st_1.2.rar?dl=0


[README]
You can find the readme inside WayeOfTheFist folder.


[Version History]

 

Version 1.2 - 30/11/2016
    * Core - BG:EE - Added MFIST8 and MFIST4
    * Core - Fists are named instead of setting string references
    * Items Restrictions - Checking that item type is not hand to hand
    * Fixed allowed weapon proficiency

Version 1.1 - 28/11/2016:
    * Fixed some typos in kit description
    * Fixed Ki Coat description

Version 1.0 - 27/11/2016:
    * First public release