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WanderingScholar

Member Since 05 Oct 2016
Offline Last Active Yesterday, 07:08 PM

Posts I've Made

In Topic: TobEx AfterLife

Yesterday, 01:25 PM

Something else that warrants investigating is "EscapeAreaDestroy()"

 

This script action appears to be inconsistent and possibly broken. Not sure if TobEx or Afterlife touch it.


In Topic: TobEx AfterLife

23 December 2025 - 04:55 PM

Insomniator, 

 

Something is breaking pathfinding leading to soft locks.

 

I've had multiple soft locks in cutscenes where NPC's were unable to navigate around members of the party. I can't recall if this ever happened to me once in the vanilla game. 

I'm in BG1 on my current playthrough and it's happened multiple times already. Any idea what might be causing this?


In Topic: TobEx AfterLife

04 November 2025 - 07:27 PM

Hey Insomniator, can you reproduce this? I think it might be engine related. TobEx Afterlife installed.

 

https://www.gibberli...issue-for-ages/


In Topic: BG2 Improved GUI

21 October 2025 - 09:30 PM

Hi WanderingScholar

Another difficulty component from Tweaks Anthology that might be worth adding:

 

Limit Resting Mechanic [Luke] link.png
EEex required; available for BGEEBG2EEIWDEEEET

This component simply forces the party to rest at most once per 24 in-game hours. It does not prevent scripted resting.

 

I'm not sure if resting at an inn is limited or resets the timer? It's probably best if it didn't. The player should probably be allowed unlimited resting at inns and timed resting outside.

Mechanic is still broken:

 1) Fatigue on Party can be activated before 24 hours, so player cannot rest again at current area and must go to area with inn

2) Player can still cheat - leave current area and jump to area with inn, then back to current area
 

 

 

Good point. I suppose restricting yourself from rests can be easily self-imposed by the player for increased difficulty so there's also that.

 

I remember DavidW created a resting related mod not too long ago (EE only) that required the player to purchase camping supplies in order to rest. That's another way to approach it I guess. 


In Topic: TobEx AfterLife

21 October 2025 - 09:18 PM

I noticed in the latest update you fixed the sequencer order bug.

 

I'm pretty sure a number of other bugs still exist with this line of spells. Sequencers and so on...

 

I can recall unexpected crashes when trying to delete sequencers/triggers...etc from the menu, and I also believe firing certain spells from sequencers/triggers can alter their properties in unexpected ways. In my last playthrough acid fogs when loaded into a trigger would bypass spell resistance, for example. 

 

Might be worth exploring deeper.