ActionOverride(Player1,AddSpecialAbility("spinzr01"))
Would that work?Should yeah. Of course you need to remember to set the spell to be placed in innate abilities, in both the spells: header spelltype(offset 0x1c) and all the extended headers location(0x2)s.
Oops, you got me before my edit. Anyway, thanks for confirming that. I think it is marked innate in both headers. Will verify tonight.