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ckoe

Member Since 09 Mar 2016
Offline Last Active Oct 12 2020 12:09 AM

Posts I've Made

In Topic: Reviews

13 December 2019 - 03:07 AM

In Neeras voice: "half-drow !" :-)

 

Perhaps because she sees that the PC has the potential to re-acquire spiders bane and is a dangerous foe on top

(while the common folk are not) ? She is certainly not a "good" character, but that does not mean suicidal. I hate that

in the original game the only thing you can do is kill her. Without any context or explanation why she is there in the

graveyard and does what she does. Spiders are of course typically drow, but breeding them under a human city ?

That is interesting and uncommon, Pai'Na is not your typical trash mob ? A missed story and the change fits in my

opinion. There are enough obvious dangling plot hooks left (rune, mind flayers) which cannot be "solved" by a small

modification.

 

I would agree this is still a bit weak an argument as the original game does not give you any real clue. You probably

really have to check the cre file and then have to retcon something.

 

Surely a matter of taste. I think this thread is a nice read and thank you for it.


In Topic: Reviews

12 December 2019 - 11:47 AM

Small comment to Pai'Na. If this web page  contains the information from her original creature file then the modification by unfinished business makes more sense. According to this she is a

Spoiler
.

Because of that I actually find the change quite nice. I never noticed the logical problem with revealing plot points. On the other hand, she basically lives next doors and might know a bit about the neighbourhood ?


In Topic: BWPv18.2 released

20 November 2019 - 05:52 AM

I'm sorry, I could not  resist.

 

I made another test, absolute minimal packages with stratagems v31. Already this gives an "nOpcode out of bounds", the lucky number this time is 408. Using the same bases packages with stratagems v32.6 on top complains at least about 452,469,470,490 and 491. The same base packages without either version of  stratagems do not show any tobex complaints in the console. So it appears that stratagems finally is an EE mod :-)

 

That it already happens with stratagems v31 would indicate that it really makes no sense to bother DavidW with it, I think that is what Jarno Mikkola implied ? Or should I open a thread over at G3 just in case ? Any recommendations ?


In Topic: BWPv18.2 released

19 November 2019 - 04:25 AM

What exactly constitutes an EE mod ? There are several mods in the list which support EE in principle or have components for EE, e.g. klatu or stratagems. Probably the only way to figure that out if I wanted to would be to test what happens if mods are left out ?
Well, there are several mods that are modernized and as a result of a bad moding practice, have updated their content to include EE-only features in a non exclusive manner that by doing

I tested a setup which would be the bare minimum of mods to me, see attached weidu.log. Even with these I get the tobex console messages. So it appears there is nothing I can do about it. At some point I should actually start playing the game, maybe I discover what it is that does not work then :-)

 

Thank you so far !


In Topic: BWPv18.2 released

18 November 2019 - 08:02 AM

Hello ... and everyone !

nOpcode ... 400 ...

This has to do with an EE mod being installed on a non-EE game. As you can see from these links, the non-EE stops at 351, while the EE one is 471.

It won't crash the game... but what ever the actions that were supposed to happen, won't.

I even have a 490 which is not in the EE table :-)

 

What exactly constitutes an EE mod ? There are several mods in the list which support EE in principle or have components for EE, e.g. klatu or stratagems. Probably the only way to figure that out if I wanted to would be to test what happens if mods are left out ?

 

In any case thank you !