Hi again.
I would like to hear your advice, probably I'm bad player or spellcaster because always I like to cheat and get lot of money and get lot of scrolls of protection from magic, protection from undead and dispell.
As I told in another thread, I installed several bg1/bg2 modules that makes harder the game to get more experience. I was thinking in doing this when I configured that modules:
+200% HP to each monster (I think this improves my summons too)
All wizards from BG1/BG2 HLA habilities
All enemies +3 THACO, weapons, saves and I don't remember rigth now if something else (there were several options between +1 and +6 but giving +200%h HIT POINTS I though it was enough with a +3): With +3 on saves and +200% hit points forget about spells based on hit dices (I guess that it should look hit dice as level monster but when I tried to cast on orcs a simply sleep spell should sleep some of them but in all game I did never sleep anybody) or hold persons with a +3 on saves it will be very hard to hold anyone.
All monsters respawns 90% times after resting and spawns are harder: This is a nigthmare. I though it would be funny and I would get a lot of experience points but raising previous enemies bonuses I find overpowered monsters as follows:
Vampiric Wolf Lord (http://www.spellholdstudios.net/ie/P5/) : This f*** beast counts between its powers: hold person, fear and summon more vampire wolves as a innate hability what it means that he can summon 30 wolves in less than some seconds because innate habilities are faster than spells and I removed summon cap with another module
Lord Ghoul: This cool undeads can disease you at distance. I remember a similar undead but with level drain in sahuagin city (more than level 20 characters maybe ?)
2 Ogre Mages, 1-2 Priest and Elite Orcs: The archers target always my wizard, that's not hard game it's a f*** joke and protection from normal missiles ring or spell is useless against 100% poisoned arrows. The ogre mages have more hit points, all protections spells casted before combat starts due to another module configuration and if I target them with my tanks, they start to run all over the map area making other monsters not discovered joining the combat
I had game difficulty to max level and I had to reset normal because it was impposible to stay alive.
Experience quest reduction from other modules I changed it to get per member and don't reduce it at all and get from killed enemies +200%xp and +200% treasures but I don't really see any change except this one: I only get 4 experience points disabling traps (I didn't select disabling traps xp reduction) or per quest (the max experience points I won it was 250...)
I'm thinking to reinstall all again and backup my saves and when I have all reinstalled try to load those saves again.
Any advices about enemies difficulties regarding I'm not a powergaming player?
Any advices about how to play well a wizard as this guy does in this videos https://www.youtube....?v=qTz_Hf4pCnM?
Greetings