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skellytz

Member Since 08 Nov 2015
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Posts I've Made

In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

26 March 2025 - 12:15 PM

But ffhunt should be the correct dlg of the FF Enforcers in BGT, too, right? They are also called via ar7200.bcs (NW Baldur's Gate).

Yes, this file is also in BG2, an unused leftover from BG1. It seems the BGT variants didn't compile in your installation.

 

I'm not sure what's going on. Could this have something to do with my BGII game? (From GOG) Since it happens in "all" my BGII games, on two different OSs.

I also have the GOG version. If this is happening on both Windows and Linux, I should take a look at both of your debug logs and compare them with mine.

 

I tried posting the DEBUG but the forum software just hangs, probably the file is too big.

Could you DM the logs to me on Discord?


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

24 March 2025 - 12:38 PM

In both the dialogue of the Flaming Fist Enforcers who spawn in chapter 7 to arrest the PC and bring them to Angelo is not the correct dialogue, but a mixture of random strings:

So, for some reason, your installation is using BG2 strings and ffhunt.dlg in data/dialog.bif instead of bgt/install/english/bg1.tra and override/ffhunt.dlg. Did bgt/base/d_bg1/ffhunt.d get compiled? What does the debug say? Is ffhunt.dlg the only affected dialogue file?
 
Here's my test installation:
 
WeiDU.log
 

Spoiler


ffhunt.dlg
 
Spoiler


In Topic: Breagar NPC mod from Ascalon

21 March 2025 - 04:39 AM

Kicking a dead thread, but I have a full english translation for Breagar. But this is for content from 2013 or thereabouts so I don't know how useful it would be.

The mod is now maintained elsewhere: forum and GitHub.


In Topic: [WIP] Revised BWP Guide

15 March 2025 - 08:23 AM


Have been having some fairly nasty problems with the newer versions of 1pp.  Finally got one to install correctly by downgrading to v4.1.0.  Newer versions can't install component (Core Updates and Item Patches) - ERROR: Failure("resource [s#leat011.itm] not found for 'COPY'"), which uninstalls the entire component.

OK, it looks like a typo in 1pp. This is the Dream of the Thief armor from Rolles mod; it should be s#leat01, not s#leat011:

 

// Dream of the Thief (Rolles mod)
ACTION_IF (FILE_EXISTS_IN_GAME ~s#leat01.itm~) BEGIN
	COPY_EXISTING ~s#leat011.itm~ ~override~
		LPF ~1pp_leat23~ END
	BUT_ONLY
END

 

I'll fix it right away. Thanks!


In Topic: [WIP] Revised BWP Guide

14 March 2025 - 03:29 PM

The project is ongoing, and will post back later once I've resolved a few more issues :)

I've merged this with your previous thread and renamed it "[WIP] Revised BWP Guide" in Mega Mod Help. From now on, please use this thread to post updates about your project.