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xagon

Member Since 19 Sep 2015
Offline Last Active Sep 23 2015 04:33 AM

Posts I've Made

In Topic: Dialog bug ??!

22 September 2015 - 09:00 AM

Yup, it says it's set to 1.


In Topic: Dialog bug ??!

22 September 2015 - 07:46 AM

The problem was (for now?) solved by entering CLUAConsole:SetGlobal("ACBreImmyTalk","GLOBAL",2) in the console. A dialog triggered and the characters now behave normally.


In Topic: Dialog bug ??!

21 September 2015 - 08:43 AM

Thank you. I found the Breagar release thread made by the guy who developed the mod and asked the question there. And thanks for helping and being patient with a noob like me. :-)


In Topic: Dialog bug ??!

20 September 2015 - 07:44 PM

Thanks for the help everyone. Since the problem seems to be complicated to solve and I can't contribute anything, I will for the time being just go on adventuring without Breagar in my party. But I will keep my current save so if anyone has any further suggestions please post them.

I found some hints to the problem on the Kerzenburg forum (german for Candlekeep) where the Breagar mod is hosted. However, that is only of help if you speak German.

 

Can you give me the link to where you found the hints? I looked but didn't find anything specific about this bug.


In Topic: Dialog bug ??!

20 September 2015 - 09:51 AM

Thanks for the help everyone. Since the problem seems to be complicated to solve and I can't contribute anything, I will for the time being just go on adventuring without Breagar in my party. But I will keep my current save so if anyone has any further suggestions please post them.

I found some hints to the problem on the Kerzenburg forum (german for Candlekeep) where the Breagar mod is hosted. However, that is only of help if you speak German.

 

I do speak German . :-)