I made an item that protected from CTRL-Y once...
Basically, you need protection from everything that could possibly be bad, along with MINHP1. Protect from instant death, normal death, (especially) chunk death, all damage types, all effects that modify main character stats (so they can't get set to 0).
Potencius
Member Since 02 Nov 2002Offline Last Active Jan 18 2005 06:28 AM
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- Birthday March 20, 1986
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In Topic: Immunity to Control-Y
11 January 2005 - 04:37 PM
In Topic: any completed TC's?
30 November 2004 - 04:40 PM
You should know by now that I don't give release dates publically.
Progress on GoI has been slow because I've been busy, burnt out on modding, and sick. There is actually quite a bit of "unseen" progress in that I've worked on quite a bit of graphics that just haven't made their way into implementation yet. Hopefully I'll have more time and drive (mostly drive) after exams.
Progress on GoI has been slow because I've been busy, burnt out on modding, and sick. There is actually quite a bit of "unseen" progress in that I've worked on quite a bit of graphics that just haven't made their way into implementation yet. Hopefully I'll have more time and drive (mostly drive) after exams.
In Topic: Alcander pics
23 November 2004 - 01:00 PM
Haha, that's just the portrait I used on the character I played, Potencius, in all the IE games. I'm just being annoying is all, I don't actually care if it's used...
EDIT: AND YOU WILL SPELL "POTENCIUS" CORRECTLY OR FEEL MY WRATH.
EDIT: AND YOU WILL SPELL "POTENCIUS" CORRECTLY OR FEEL MY WRATH.
In Topic: Alcander pics
23 November 2004 - 08:46 AM
NO! THE FOURTH IS MY OFFICIAL POTENCIUS PORTRAIT!
*cries helplessly*
*cries helplessly*
In Topic: Making an NPC go hostile and attack
22 November 2004 - 02:15 PM
If they have the same death variables, you'll be better off setting a global.
SetGlobal("GoHostile","MYAREA",1) in the dialog.
IF
Global("GoHostile","MYAREA",1)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
SetGlobal("GoHostile","MYAREA",1) in the dialog.
IF
Global("GoHostile","MYAREA",1)
!Allegiance(Myself,ENEMY)
THEN
RESPONSE #100
Enemy()
END
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