Is Player-Initiated-Dialogue the same thing as "force-talking"?
I'm working on a new NPC and am having difficulty getting the right written content to display when I click on the character. Right now, when I click on the player character, the face icon, and the npc, the game displays one of my friend-talks instead of the "flirts" content.
Now, I understand (sorta) why it's pulling up that content. My .baf file lists that particular talk as 1:
But I'd like to find out how to get it to display the right content. Do I have to renumber all the blocks?