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Valikdu

Member Since 16 Aug 2014
Offline Last Active Aug 11 2015 04:24 PM

Posts I've Made

In Topic: BiG World Setup (an attempt to update the program)

10 August 2015 - 11:00 AM

I have the same problem as Chasington and Valikdu, in that the Web spell animation destroys my framerate and makes the game pretty much unplayable. The fixes here didn't work for me either.

So I went into NearInfinity and looked at my own character's Web spell, and saw that it was using the spell animation file spwi215.spl. Then I went to my installation directory and searched for that file. 13 versions came up, different backups in different mod folders. four of them were 1kb in size, three were 2 kb in size, and six of them were 14 or 15kb. I copied all of them into the override and then loaded up the game to see what the animations showed. Here's my results:

  • spell_rev\spwi2##\spwi215.spl: 874 bytes. Showed standard bg2 webs going out in a spread on spell cast. No actual animations on the ground. Half the original spell? Or maybe I'm just in the Copper Coronet?
  • !BInfinitySounds\Backup\1\SPWI215.SPL: 874 bytes. Same deal as above. Pretty predictable based on the same byte size.
  • iwdification\backup\30\SPWI215.SPL: 13.2 kb. Framerate-killing Entangle-looking glowing crap with a fog effect. Exactly the kinda thing I want to avoid.
At this point I didn't want to go through every single file, because its obvious that the large file sizes are the ones that fuck up the game. In the end I went with the 874 byte one that I found at first. It works and doesn't mess up the game.

I've put one of the 1Kb files into Override. The trap webs don't screw up the game anymore, but the spider webs are still the crap ones.


In Topic: [Removed] Sandrah NPC

10 August 2015 - 10:52 AM

Um... Horizons puts overleveled assassins armed with ToB gear into the main plot places (like the road to Beregost, or the Nashkel mines, and more). Even if you don't want to do it, it will do you.


In Topic: [Removed] Sandrah NPC

10 August 2015 - 07:46 AM

I'm not sure why, but the BWS installer thinks that, for example, Dark Horizons is mandatory for the world map component. And the "creatures and items" component requires Bonehill (although that's ok, as Bonehill isn't thrust in your face like Horizons).


In Topic: [Removed] Sandrah NPC

10 August 2015 - 07:03 AM

Could you split the crossmod component into different components for different mods?

 

I don't want to deal with Dark Horizons' overpowered Section agents and their bad dialogues. And TDD is interfering with NEJ2 components which I want to have. So, I'd like to not have to install these mods, but I have to if I'm to have any crossmod content at all...

 

 

Also, could you rename "consistent Imoen" as "consistent mage Imoen"? It sort of causes confusion. And maybe spilt the her new portrait into an additional component, because that's a really good portrait.


In Topic: BiG World Setup (an attempt to update the program)

09 August 2015 - 12:26 PM

This is about 10th time I'm trying to install BWS. I'M NOT STOPPING FOR ONE SHOP MOD, ESPECIALLY SINCE IT'S PAST SCS ALREADY.

 

Also, this happened:

 

ERROR: Failure("resource [NATALK9.cre] not found for 'COPY'")
Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items) (BP-Balancer (Beta)) was not installed due to errors.

 

and later

 

ERROR: [./override/ISHXAR9.wav] has size 20666924: TOO BIG FOR WEIDU (max 16777211)
ERROR: error loading [./override/ISHXAR9.wav]
ERROR: [./override/DGMAIN.wav] has size 21135920: TOO BIG FOR WEIDU (max 16777211)
ERROR: error loading [./override/DGMAIN.wav]
ERROR: illegal 8-byte read from offset -248617990 of 25474-byte file F_6666.ARE
ERROR: [F_6666.ARE] -> [override/F_6666.ARE] Patching Failed (COPY) (Failure("F_6666.ARE: read out of bounds"))
ERROR: Failure("F_6666.ARE: read out of bounds")
Area Stuff - MAJESTIC Area Fixer (LolFixer) was not installed due to errors.

 

Also, one of the "flashback" cutscenes in BGII (Check the Bodies?) became bugged, the one where Sarevok is killed. Nobody's doing anything, but your character appears there and is controllable.

 

Also also, anyone have an idea of which component may be changing Imoen into a mage from the start? The search didn't find anything obvious.