This also applies outside the temple where some of the mod npc's are. It happens elsewhere, so I'll have to test the circumstances.
Fake Thomas Jefferson
Member Since 31 Mar 2014Offline Last Active Apr 28 2014 03:48 PM
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Oh not much about me. I've been hiding in a closet for a long time.
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In Topic: BWPv14
18 April 2014 - 11:25 AM
In Topic: BWPv14
17 April 2014 - 11:46 PM
I'm not sure where to post this.
Ok so I redid my BWP installation. The first installation had freeze problems.
This new one was the same except it did not have nogameover mod. Item_rev had its dex penalty removed.
It has no freeze problems. It seems it was that mod or something it had a part in.
I have another problem however. When I am in combat if npc's are in sight they also immediately become hostile. They only seem to go hostile when I attack the monster, even though the monster is attacking me.
In Topic: [RELEASE] Game Over Only on Party Dead, For BG2, (Easy)TuTu and BGT
14 April 2014 - 11:50 PM
Hi All,
I get an 7166 (I think) error sometimes with this mod. I kinda find it irratating. I can't uninstall it because I have BWP and it brings up errors.
Is there an easy way to disable it in Near Infinity?
In Topic: BWPv14
10 April 2014 - 09:21 AM
I was having so many problems, I got tired of doing manual installs and just altered the install file to my specifications per the manual. It didn't generate any errors. Here it is. Change 'txt' to 'bat'.
I copied the language file from a pre-clean backup install. Thank you.
In Topic: BWPv14
09 April 2014 - 07:58 PM
Thanks,
I finally just decided to go with BWS. After many attempts at installs this installed the first time. It should seriously be considered as a mandatory part of BWP. Console output may want to be rerouted into the BWS gui.
Unfortunetly after the install I still have problems.
When I run the bgmain.exe I get an error: an assertion failed at Chsound.cpp at line number 4905.
When I try the configure program I get: cannot open language.txt(in bg2 directory) I've attached WeidU.log
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