Lancroft, I fully agree with you.
Imp, thank you for the answer.
I would remember that the required amount of pirates appear to the inn after the quest starts ... so you can't actually have killed them. Of course it has been looong while since I played the CA.
Duh. Restarted the game, revisited the area, tried talking again to the NPCs and a group of sailors actually spawned near the exit. On the other hand, the captain is now stuck in his line about him needing to sleep. Waiting different amounts of time didn't seem to do the job. I'll try to figure out which global variables are responsible for this quest; update will be posted if something changes.
Other weird things happened:
Westgate, same area as above. Minor inconsistency. You need to gather the whole group to enter the inn (Black Boot), but you can exit it with a single person.
Chaarna resumed her behaviour described there: http://www.shsforums...na/#entry566725
Myth Drannor area. When your party approaches Hotzkettle, one of your party members (works with Aleigha and Rivian) interrupts the ensuing dialogue, expressing dissatisfaction about dealing with demon. When the PC decide (in-dialogue) to attack the demon, the same party member turns hostile (red circle) and attacks your group. Opposite of what a player may expect.