I'm constantly amazed that so many great mods work together as well as they do! I don't know who is responsible for DS today, but it needs to work with TobEx, for aTweaks (and others) to work. I had to re-install aTweaks (and others) without the parts that use DS, which is a pity.
WVN777
Member Since 20 Nov 2013Offline Last Active Mar 23 2018 02:56 PM
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In Topic: TobEx vs aTweaks "Opcode out of bounds"?
15 December 2013 - 01:50 AM
In Topic: Detectable Spells
21 November 2013 - 02:40 AM
Apologies if this isn't the right place to ask this. (I'm no modder, just a player.) I encountered a problem upon installing aTweaks, which installs Detectable Spells, which apparently removes all the higher opcodes added by TobEx, which presumably will impact anything new that depends on those opcodes. I've posted a question about that on the aTweaks forum here (http://www.shsforums...ounds/?p=564427).
So you're working on a TobEx friendly version of DS! Any chance of getting that out to the authors of aTweaks, SCS, Oversight, and anyone else who is using an older DS with their mods? Lastly, should I download ds_v3 above and install it on my game now, or is there a more recent version somewhere? I'm presuming it should go last, i.e. over anything that messed with STATS.IDS previously?
Thanks! ~ WVN777 ~
In Topic: Minor problem with Shadow Armor in BG1 portion
21 November 2013 - 01:49 AM
Sorry for posting to an old thread, but seven years later I've run into the same problem. I like the mod, but I did not like the effect on the Shadow Armor. I used Near Infinity to remove that extra -20% penalty, reducing it to 10% like ordinary leather, on the grounds that the Shadowmasters of Amn (per the description) would be mighty displeased if their expensive enchanted black outfits actually made "melding into the shadows" more difficult! Retaining the regular leather penalties stays in keeping with the spirit of the mod, but now the Shadow Armor is a help instead of a hindrance. Alora never removes it except when she needs to work on a particularly difficult lock.
In Topic: TobEx vs aTweaks "Opcode out of bounds"?
21 November 2013 - 01:12 AM
Hi Wisp!
Yes, it looks like aTweaks is installing Detectable Spells, which is deleting the higher opcodes, which is causing the TobEx error message, and presumably or potentially affecting anything (including aTweaks) that might be looking for those missing opcodes later on.
From the Setup.aTweaks.Debug listing:
Initializing Detectable Spells installation ...
Copying and patching 1 file ...
[./override/spwi705.spl] loaded, 250 bytes
Copying and patching 1 file ...
[./override/stats.ids] loaded, 5271 bytes
Copying and patching 1 file ...
[aTweaks/LIB/DS/stats.2da] loaded, 1298 bytes
Copying 1 file ...
override/stats.ids copied to atweaks/backup/153/stats.ids, 5271 bytes
(etc)
(That's where I got the idea to restore the backed-up STATS.IDS from folder 153.)
So ... if you need to install DS for aTweaks, but you also know that it will clobber STATS.IDS (including stuff that you and others may need), would it be possible for you to code around that problem? I'm thinking whether you were to back up, modify, and then restore STATS.IDS after DS runs, or overwrite the STATS.2DA in your DS folder with the current STATS.IDS before installing DS, the objective would be to end up with a correct, TobEx friendly STATS.IDS with all of its 400+ entries at the end. (Sorry to jump to solutioning, just trying to be helpful.)
Attached are my STATS.IDS after installing aTweaks (200 entries due to DS) and the version manually restored from aTweaks folder 153 (as above). What I don't know is whether the restored backup has everything aTweaks would need to work right, as you said.
Can you take a look at my Restored version and let me know if everything you need is in there, or is anything missing?
Thanks! ~ WVN777 ~
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